[gd_scene load_steps=4 format=3 uid="uid://cyask5b1q7we4"] [ext_resource type="Script" uid="uid://lc21sxdb7pva" path="res://addons/terrabrush/Scripts/Foliage.cs" id="1_lxro2"] [ext_resource type="Shader" uid="uid://ddhmcgd2lqdfw" path="res://addons/terrabrush/Resources/Shaders/foliage_shader.gdshader" id="2_hixc1"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_6tf5l"] resource_local_to_scene = true shader = ExtResource("2_hixc1") shader_parameter/GlobalPosition = Vector3(0, 0, 0) shader_parameter/OffsetPosition = Vector3(0, 0, 0) shader_parameter/TextureDetail = 0 shader_parameter/NumberOfTextures = 0 shader_parameter/WaterFactor = 0.0 shader_parameter/MaximumDistance = 0 shader_parameter/MeshScale = Vector3(1, 1, 1) shader_parameter/WindStrength = 0.1 shader_parameter/ZonesSize = 0.0 shader_parameter/Resolution = 0.0 shader_parameter/NumberOfZones = 0.0 [node name="Foliage" type="Node3D"] script = ExtResource("1_lxro2") AlbedoTextures = [] MeshScale = Vector3(1, 1, 1) WindStrength = 0.1 [node name="Particles" type="GPUParticles3D" parent="."] unique_name_in_owner = true layers = 0 amount = 1 lifetime = 0.01 explosiveness = 1.0 fixed_fps = 1000 interpolate = false visibility_aabb = AABB(-1015.87, -562.614, -939.237, 2031.75, 1125.23, 1878.47) process_material = SubResource("ShaderMaterial_6tf5l")