using Godot; namespace TerraBrush; public partial class TerrainPositionInformation : GodotObject { [Export] public TerrainPositionTextureInformation[] Textures { get;set; } [Export] public float WaterFactor { get;set; } [Export] public float WaterDeepness { get;set; } [Export] public float SnowFactor { get;set; } [Export] public float SnowHeight { get;set; } [Export] public int MetaInfoIndex { get;set; } [Export] public string MetaInfoName { get;set; } } public partial class TerrainPositionTextureInformation : GodotObject { [Export] public int Index { get;set; } [Export] public string Name { get;set; } [Export] public float Factor { get;set; } }