using Godot; using static Godot.GeometryInstance3D; namespace TerraBrush; [Tool] [GlobalClass] public partial class ObjectOctreeLODMeshDefinitionResource : Resource { [Export] public Mesh Mesh { get;set; } [Export] public Material MaterialOverride { get;set; } [Export(PropertyHint.Link)] public Vector3 Scale { get;set; } = Vector3.One; [Export] public ShadowCastingSetting CastShadow { get;set; } = ShadowCastingSetting.On; }