using Godot; namespace TerraBrush; [Tool] [GlobalClass] public partial class ObjectOctreeLODDefinitionResource : Resource { [Export] public float MaxDistance { get;set; } [Export] public bool AddCollision { get;set; } [Export] public bool AutomaticLOD { get;set; } [Export] public int AutomaticLODTargetVertices { get;set; } = -1; [Export] public int ObjectFrequency { get;set; } = -1; }