using Godot; namespace TerraBrush; internal static class StringNames { public static readonly StringName HeightmapTextures = "HeightmapTextures"; public static readonly StringName ZonesSize = "ZonesSize"; public static readonly StringName NumberOfZones = "NumberOfZones"; public static readonly StringName ZonesMap = "ZonesMap"; public static readonly StringName GlobalPosition = "GlobalPosition"; public static readonly StringName Splatmaps = "Splatmaps"; public static readonly StringName Textures = "Textures"; public static readonly StringName NumberOfTextures = "NumberOfTextures"; public static readonly StringName TextureDetail = "TextureDetail"; public static readonly StringName FoliageTextures = "FoliageTextures"; public static readonly StringName MeshScale = "MeshScale"; public static readonly StringName WindStrength = "WindStrength"; public static readonly StringName WaterTextures = "WaterTextures"; public static readonly StringName WaterFactor = "WaterFactor"; public static readonly StringName NoiseTexture = "NoiseTexture"; public static readonly StringName MaximumDistance = "MaximumDistance"; public static readonly StringName SnowTextures = "SnowTextures"; public static readonly StringName SnowFactor = "SnowFactor"; public static readonly StringName SnowInnerOffset = "SnowInnerOffset"; public static readonly StringName SnowColorTexture = "SnowColorTexture"; public static readonly StringName SnowColorNormal = "SnowColorNormal"; public static readonly StringName SnowColorRoughness = "SnowColorRoughness"; public static readonly StringName SnowColorDetail = "SnowColorDetail"; public static readonly StringName Noise = "Noise"; public static readonly StringName NoiseFactor = "NoiseFactor"; public static readonly StringName Metallic = "Metallic"; public static readonly StringName NearestFilter = "NearestFilter"; public static readonly StringName TexturesDetail = "TexturesDetail"; public static readonly StringName HasNormalTextures = "HasNormalTextures"; public static readonly StringName HasRoughnessTextures = "HasRoughnessTextures"; public static readonly StringName HasHeightTextures = "HasHeightTextures"; public static readonly StringName UseAntitile = "UseAntitile"; public static readonly StringName BlendFactor = "BlendFactor"; public static readonly StringName WaterInnerOffset = "WaterInnerOffset"; public static readonly StringName WaterColor = "WaterColor"; public static readonly StringName FresnelColor = "FresnelColor"; public static readonly StringName Roughness = "Roughness"; public static readonly StringName NormalMap = "NormalMap"; public static readonly StringName NormalMap2 = "NormalMap2"; public static readonly StringName TimeScale = "TimeScale"; public static readonly StringName Strength = "Strength"; public static readonly StringName Wave = "Wave"; public static readonly StringName NoiseScale = "NoiseScale"; public static readonly StringName HeightScale = "HeightScale"; public static readonly StringName ColorDeep = "ColorDeep"; public static readonly StringName ColorShallow = "ColorShallow"; public static readonly StringName BeersLaw = "BeersLaw"; public static readonly StringName DepthOffset = "DepthOffset"; public static readonly StringName EdgeScale = "EdgeScale"; public static readonly StringName Near = "Near"; public static readonly StringName Far = "Far"; public static readonly StringName EdgeColor = "EdgeColor"; public static readonly StringName SetAnglePointContainer = "SetAnglePointContainer"; public static readonly StringName InitialCellWidth = "InitialCellWidth"; public static readonly StringName LODRowsPerLevel = "LODRowsPerLevel"; public static readonly StringName LODLevels = "LODLevels"; public static readonly StringName FoliageAlbedo = "FoliageAlbedo"; public static readonly StringName FoliageAlbedoTextures = "FoliageAlbedoTextures"; public static readonly StringName FoliageAlbedoTexturesNearest = "FoliageAlbedoTexturesNearest"; public static readonly StringName UseGroundColor = "UseGroundColor"; public static readonly StringName FoliageNumberOfTexture = "FoliageNumberOfTexture"; public static readonly StringName UseBrushScale = "UseBrushScale"; public static readonly StringName ScaleNoiseTexture = "ScaleNoiseTexture"; public static readonly StringName RandomPlacementRange = "RandomPlacementRange"; public static readonly StringName InvertedZ = "InvertedZ"; public static readonly StringName TerrainLoaded = "TerrainLoaded"; public static readonly StringName LockTextures = "LockTextures"; public static readonly StringName ApplyLockTextures = "ApplyLockTextures"; public static readonly StringName ApplyOnTextureIndexes = "ApplyOnTextureIndexes"; public static readonly StringName NumberOfTexturesToApplyOn = "NumberOfTexturesToApplyOn"; public static readonly StringName AlbedoAlphaChannelUsage = "AlbedoAlphaChannelUsage"; public static readonly StringName NormalAlphaChannelUsage = "NormalAlphaChannelUsage"; public static readonly StringName OffsetPosition = "OffsetPosition"; public static readonly StringName Resolution = "Resolution"; public static readonly StringName Triplanar = "Triplanar"; public static readonly StringName TexturesTriplanar = "TexturesTriplanar"; public static readonly StringName UseSharpTransitions = "UseSharpTransitions"; public static readonly StringName ApplyMetaInfoTextures = "ApplyMetaInfoTextures"; public static readonly StringName MetaInfoTextures = "MetaInfoTextures"; public static readonly StringName MetaInfoColors = "MetaInfoColors"; }