Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org D3D12 12_0 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 5070 Ti DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/ligne96-captures/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 140 variables, 125 facts and 176 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: COMBAT PRESENTATION: the shell announces final victory before the Maloeuf phase at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:25) [1] _final_phase (res://scripts/core/combat_presentation_check.gd:219) [2] _frames (res://scripts/core/combat_presentation_check.gd:29) ERROR: COMBAT PRESENTATION: a combat line has no portrait at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:25) [1] _read_all (res://scripts/core/combat_presentation_check.gd:106) [2] _frames (res://scripts/core/combat_presentation_check.gd:29) COMBAT PRESENTATION CHECK: FAILED (2) ERROR: 1 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit. ERROR: Parameter "RenderingServer::get_singleton()" is null. at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464) WARNING: 2 RIDs of type "Texture" were leaked. at: finalize (servers/rendering/rendering_device.cpp:8900)