Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org D3D12 12_0 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 5070 Ti BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d CAPTURE gull_right ACTUAL MOTION (319.9987, 0.0) CAPTURE gull_retreat ACTUAL MOTION (-319.9987, 0.0) CAPTURE gull_stopped ACTUAL MOTION (0.0, 0.0) CAPTURE gull_dead ACTUAL MOTION (319.9987, 0.0) CAPTURE brute_idle ACTUAL MOTION (0.0, 0.0) CAPTURE brute_walk ACTUAL MOTION (120.0, 0.0) ENEMY CAPTURES OK ERROR: 1 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit. ERROR: Parameter "RenderingServer::get_singleton()" is null. at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464) WARNING: 2 RIDs of type "Texture" were leaked. at: finalize (servers/rendering/rendering_device.cpp:8900)