Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261016-131832-checks-q8enpnvn/bob_chests/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 62 enemies, 53 recipes, 23 customers, 141 variables, 128 facts and 176 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: BOB CHESTS: cannot prepare a loadout without the pirate map at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/bob_chests_check.gd:41) [1] _digging (res://scripts/core/bob_chests_check.gd:198) [2] _frames (res://scripts/core/bob_chests_check.gd:45) ERROR: BOB CHESTS: a spot without a shovel does not ask for one at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/bob_chests_check.gd:41) [1] _digging (res://scripts/core/bob_chests_check.gd:215) [2] _frames (res://scripts/core/bob_chests_check.gd:45) ERROR: BOB CHESTS: the player cannot wear the pirate map at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/bob_chests_check.gd:41) [1] _digging (res://scripts/core/bob_chests_check.gd:239) [2] _frames (res://scripts/core/bob_chests_check.gd:45) ERROR: BOB CHESTS: putting on the map after clearing does not reveal the buried treasure at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/bob_chests_check.gd:41) [1] _digging (res://scripts/core/bob_chests_check.gd:244) [2] _frames (res://scripts/core/bob_chests_check.gd:45) ERROR: BOB CHESTS: the marked spot has no X in the 3D view at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/bob_chests_check.gd:41) [1] _digging (res://scripts/core/bob_chests_check.gd:247) [2] _frames (res://scripts/core/bob_chests_check.gd:45) ERROR: BOB CHESTS: the player cannot remove the pirate map at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/bob_chests_check.gd:41) [1] _digging (res://scripts/core/bob_chests_check.gd:248) [2] _frames (res://scripts/core/bob_chests_check.gd:45) ERROR: BOB CHESTS: the player cannot wear the map again at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/bob_chests_check.gd:41) [1] _digging (res://scripts/core/bob_chests_check.gd:251) [2] _frames (res://scripts/core/bob_chests_check.gd:45) ERROR: BOB CHESTS: revisiting respawns digging spots or their chests at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/bob_chests_check.gd:41) [1] _digging (res://scripts/core/bob_chests_check.gd:281) [2] _frames (res://scripts/core/bob_chests_check.gd:45) BOB CHESTS CHECK: FAILED (8)