Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261016-122533-checks-fpjver7g/bob_chests/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 62 enemies, 53 recipes, 23 customers, 141 variables, 128 facts and 176 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d SCRIPT ERROR: Parse Error: Cannot find member "UPGRADE_NODES" in base "DataCatalog". at: GDScript::reload (res://scripts/core/bob_chests_check.gd:73) GDScript backtrace (most recent call first): [0] _start_check (res://tools/dev/run_scene.gd:21) ERROR: Failed to load script "res://scripts/core/bob_chests_check.gd" with error "Parse error". at: load (modules/gdscript/gdscript_resource_format.cpp:46) GDScript backtrace (most recent call first): [0] _start_check (res://tools/dev/run_scene.gd:21)