Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261016-111757-checks-0273ayck/relief/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 62 enemies, 53 recipes, 23 customers, 140 variables, 127 facts and 176 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: RELIEF: the besieged Serre is not dressed as the greenhouse at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/relief_check.gd:36) [1] _themes (res://scripts/core/relief_check.gd:96) [2] _run (res://scripts/core/relief_check.gd:50) ERROR: RELIEF: the besieged Serre has no Crater at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/relief_check.gd:36) [1] _themes (res://scripts/core/relief_check.gd:99) [2] _run (res://scripts/core/relief_check.gd:50) ERROR: RELIEF: the besieged Serre has no greenhouse at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/relief_check.gd:36) [1] _themes (res://scripts/core/relief_check.gd:100) [2] _run (res://scripts/core/relief_check.gd:50) ERROR: RELIEF: the Crater is not centred on the arena: (inf, inf) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/relief_check.gd:36) [1] _shape (res://scripts/core/relief_check.gd:110) [2] _run (res://scripts/core/relief_check.gd:70) [3] _frames (res://scripts/core/relief_check.gd:40) ERROR: RELIEF: the Crater is too shallow: 4 at its centre at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/relief_check.gd:36) [1] _shape (res://scripts/core/relief_check.gd:111) [2] _run (res://scripts/core/relief_check.gd:70) [3] _frames (res://scripts/core/relief_check.gd:40) SCRIPT ERROR: Invalid access to property or key 'crater' on a base object of type 'Dictionary'. at: _walk (res://scripts/core/relief_check.gd:148) GDScript backtrace (most recent call first): [0] _walk (res://scripts/core/relief_check.gd:148) [1] _run (res://scripts/core/relief_check.gd:72) [2] _frames (res://scripts/core/relief_check.gd:40) SCRIPT ERROR: Invalid access to property or key 'crater' on a base object of type 'Dictionary'. at: _bridge (res://scripts/core/relief_check.gd:174) GDScript backtrace (most recent call first): [0] _bridge (res://scripts/core/relief_check.gd:174) [1] _run (res://scripts/core/relief_check.gd:73) [2] _frames (res://scripts/core/relief_check.gd:40) RELIEF CHECK: FAILED (5)