Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261016-065843-checks-eafxw0xk/d2_engine/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 62 enemies, 53 recipes, 23 customers, 140 variables, 127 facts and 176 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: D2 ENGINE: a hostile wave inherits the allies' sack: { "probe_d2_ally": 1.0 } at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_engine_check.gd:69) [1] _allied_planning (res://scripts/core/d2_engine_check.gd:402) [2] _run (res://scripts/core/d2_engine_check.gd:81) ERROR: D2 ENGINE: an allied wave enters the door quota, or is grown by the population levers at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_engine_check.gd:69) [1] _allied_planning (res://scripts/core/d2_engine_check.gd:403) [2] _run (res://scripts/core/d2_engine_check.gd:81) ERROR: D2 ENGINE: an allied wave does not bring its creature (0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_engine_check.gd:69) [1] _allied_wave (res://scripts/core/d2_engine_check.gd:420) [2] _run (res://scripts/core/d2_engine_check.gd:101) [3] _shop (res://scripts/core/d2_engine_check.gd:381) [4] _frames (res://scripts/core/d2_engine_check.gd:73) D2 ENGINE CHECK: FAILED (3)