Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261015-221216-checks-7jipk3g3/d2_story/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 140 variables, 125 facts and 176 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d WARNING: Unknown quest address: quests.carl_mystery.state at: push_warning (core/variant/variant_utility.cpp:1033) GDScript backtrace (most recent call first): [0] set_quest_value (res://autoload/game_state.gd:2310) [1] _carl_quest (res://scripts/core/d2_story_check.gd:345) [2] _run (res://scripts/core/d2_story_check.gd:61) [3] _jay_arc (res://scripts/core/d2_story_check.gd:138) [4] _frames (res://scripts/core/d2_story_check.gd:47) WARNING: Unknown quest address: quests.carl_mystery.stage at: push_warning (core/variant/variant_utility.cpp:1033) GDScript backtrace (most recent call first): [0] set_quest_value (res://autoload/game_state.gd:2310) [1] _carl_quest (res://scripts/core/d2_story_check.gd:346) [2] _run (res://scripts/core/d2_story_check.gd:61) [3] _jay_arc (res://scripts/core/d2_story_check.gd:138) [4] _frames (res://scripts/core/d2_story_check.gd:47) ERROR: Unknown game fact: carl_named at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2540) [1] _carl_quest (res://scripts/core/d2_story_check.gd:347) [2] _run (res://scripts/core/d2_story_check.gd:61) [3] _jay_arc (res://scripts/core/d2_story_check.gd:138) [4] _frames (res://scripts/core/d2_story_check.gd:47) ERROR: D2 STORY: the cardboard man's NPC still wears Bob the horse (billet 118) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:43) [1] _carl_quest (res://scripts/core/d2_story_check.gd:353) [2] _run (res://scripts/core/d2_story_check.gd:61) [3] _jay_arc (res://scripts/core/d2_story_check.gd:138) [4] _frames (res://scripts/core/d2_story_check.gd:47) ERROR: D2 STORY: the cardboard man has a name before he gives it: Carl Carton at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:43) [1] _carl_quest (res://scripts/core/d2_story_check.gd:356) [2] _run (res://scripts/core/d2_story_check.gd:61) [3] _jay_arc (res://scripts/core/d2_story_check.gd:138) [4] _frames (res://scripts/core/d2_story_check.gd:47) ERROR: D2 STORY: no silhouette at the window on a D2 dive return at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:43) [1] _carl_quest (res://scripts/core/d2_story_check.gd:360) [2] _run (res://scripts/core/d2_story_check.gd:61) [3] _jay_arc (res://scripts/core/d2_story_check.gd:138) [4] _frames (res://scripts/core/d2_story_check.gd:47) ERROR: D2 STORY: the silhouette at the window does not open the quest in D2 at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:43) [1] _fire_if_ready (res://scripts/core/d2_story_check.gd:412) [2] _carl_quest (res://scripts/core/d2_story_check.gd:362) [3] _run (res://scripts/core/d2_story_check.gd:61) [4] _jay_arc (res://scripts/core/d2_story_check.gd:138) [5] _frames (res://scripts/core/d2_story_check.gd:47) ERROR: D2 STORY: the cardboard man's quest is not open at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:43) [1] _carl_quest (res://scripts/core/d2_story_check.gd:363) [2] _run (res://scripts/core/d2_story_check.gd:61) [3] _jay_arc (res://scripts/core/d2_story_check.gd:138) [4] _frames (res://scripts/core/d2_story_check.gd:47) ERROR: D2 STORY: the quest does not move on when he flees at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:43) [1] _carl_quest (res://scripts/core/d2_story_check.gd:367) [2] _run (res://scripts/core/d2_story_check.gd:61) [3] _jay_arc (res://scripts/core/d2_story_check.gd:138) [4] _frames (res://scripts/core/d2_story_check.gd:47) ERROR: D2 STORY: the cardboard man keeps hiding his name once he gave it: Carl Carton at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:43) [1] _carl_quest (res://scripts/core/d2_story_check.gd:371) [2] _run (res://scripts/core/d2_story_check.gd:61) [3] _jay_arc (res://scripts/core/d2_story_check.gd:138) [4] _frames (res://scripts/core/d2_story_check.gd:47) ERROR: D2 STORY: the glued-back cardboard man does not give his hot-dog recipe at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:43) [1] _carl_quest (res://scripts/core/d2_story_check.gd:376) [2] _run (res://scripts/core/d2_story_check.gd:61) [3] _jay_arc (res://scripts/core/d2_story_check.gd:138) [4] _frames (res://scripts/core/d2_story_check.gd:47) ERROR: D2 STORY: the quest does not move on to the regular once he is helped at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:43) [1] _carl_quest (res://scripts/core/d2_story_check.gd:379) [2] _run (res://scripts/core/d2_story_check.gd:61) [3] _jay_arc (res://scripts/core/d2_story_check.gd:138) [4] _frames (res://scripts/core/d2_story_check.gd:47) ERROR: Unknown game fact: carl_named at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2540) [1] _carl_quest (res://scripts/core/d2_story_check.gd:381) [2] _run (res://scripts/core/d2_story_check.gd:61) [3] _jay_arc (res://scripts/core/d2_story_check.gd:138) [4] _frames (res://scripts/core/d2_story_check.gd:47) ERROR: D2 STORY: a cardboard man helped before the quest stays nameless at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:43) [1] _carl_quest (res://scripts/core/d2_story_check.gd:382) [2] _run (res://scripts/core/d2_story_check.gd:61) [3] _jay_arc (res://scripts/core/d2_story_check.gd:138) [4] _frames (res://scripts/core/d2_story_check.gd:47) WARNING: Unknown quest address: quests.carl_mystery.state at: push_warning (core/variant/variant_utility.cpp:1033) GDScript backtrace (most recent call first): [0] set_quest_value (res://autoload/game_state.gd:2310) [1] _carl_quest (res://scripts/core/d2_story_check.gd:383) [2] _run (res://scripts/core/d2_story_check.gd:61) [3] _jay_arc (res://scripts/core/d2_story_check.gd:138) [4] _frames (res://scripts/core/d2_story_check.gd:47) WARNING: Unknown quest address: quests.carl_mystery.stage at: push_warning (core/variant/variant_utility.cpp:1033) GDScript backtrace (most recent call first): [0] set_quest_value (res://autoload/game_state.gd:2310) [1] _carl_quest (res://scripts/core/d2_story_check.gd:384) [2] _run (res://scripts/core/d2_story_check.gd:61) [3] _jay_arc (res://scripts/core/d2_story_check.gd:138) [4] _frames (res://scripts/core/d2_story_check.gd:47) D2 STORY CHECK: FAILED (10)