Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261015-205009-checks-63cry9m3/place_transitions/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 140 variables, 125 facts and 176 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: PLACE TRANSITIONS: the ladder does not reach the ceiling at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:61) [1] _ladder (res://scripts/core/place_transitions_check.gd:428) [2] _frames (res://scripts/core/place_transitions_check.gd:65) ERROR: PLACE TRANSITIONS: the hero did not climb the ladder to the ceiling (highest 99) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:61) [1] _ladder (res://scripts/core/place_transitions_check.gd:439) [2] _watch (res://scripts/core/place_transitions_check.gd:187) ERROR: PLACE TRANSITIONS: coming out of a boarded passage does not break its boards at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:61) [1] _ladder (res://scripts/core/place_transitions_check.gd:443) [2] _watch (res://scripts/core/place_transitions_check.gd:187) ERROR: PLACE TRANSITIONS: the boards broke in the dark, where nobody sees them (veil -1.00) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:61) [1] _ladder (res://scripts/core/place_transitions_check.gd:446) [2] _watch (res://scripts/core/place_transitions_check.gd:187) ERROR: PLACE TRANSITIONS: the boards broken from inside fall without smoke at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:61) [1] _ladder (res://scripts/core/place_transitions_check.gd:450) [2] _watch (res://scripts/core/place_transitions_check.gd:187) ERROR: PLACE TRANSITIONS: the broken passage cannot be taken back down at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:61) [1] _ladder (res://scripts/core/place_transitions_check.gd:460) [2] _watch (res://scripts/core/place_transitions_check.gd:187) ERROR: PLACE TRANSITIONS: the passage did not lead back to the cellar at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:61) [1] _ladder (res://scripts/core/place_transitions_check.gd:462) [2] _watch (res://scripts/core/place_transitions_check.gd:187) ERROR: PLACE TRANSITIONS: the hero did not come down the ladder from the ceiling (highest 0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:61) [1] _ladder (res://scripts/core/place_transitions_check.gd:463) [2] _watch (res://scripts/core/place_transitions_check.gd:187) ERROR: PLACE TRANSITIONS: the hero does not face the rungs while coming down the ladder at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:61) [1] _ladder (res://scripts/core/place_transitions_check.gd:466) [2] _watch (res://scripts/core/place_transitions_check.gd:187) ERROR: PLACE TRANSITIONS: the hero did not step off at the foot of the ladder, hand back at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:61) [1] _ladder (res://scripts/core/place_transitions_check.gd:469) [2] _watch (res://scripts/core/place_transitions_check.gd:187) PLACE TRANSITIONS CHECK: FAILED (10)