Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261015-135739-checks-btw61hi6/behavior_effects/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 140 variables, 125 facts and 176 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: BEHAVIOR EFFECTS CHECK: le tir envoûté ne touche pas l'allié at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/behavior_effects_check.gd:29) [1] _charm_allies (res://scripts/core/behavior_effects_check.gd:141) [2] _steps (res://scripts/core/behavior_effects_check.gd:107) ERROR: BEHAVIOR EFFECTS CHECK: l'envoûté passif reste en chasse at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/behavior_effects_check.gd:29) [1] _charm_passive (res://scripts/core/behavior_effects_check.gd:163) [2] _steps (res://scripts/core/behavior_effects_check.gd:107) BEHAVIOR EFFECTS CHECK: FAILED (2)