Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261015-134025-checks-jwrujm_6/visuals/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 140 variables, 125 facts and 176 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: PONT 3D: L'effet de danse ne fait pas danser le héros (clip) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:104) [1] _run_dance (res://scripts/core/bridge_3d_check.gd:809) ERROR: PONT 3D: Le héros ne danse pas son clip Dance_Reach_Hip: Idle at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:104) [1] _run_dance (res://scripts/core/bridge_3d_check.gd:812) ERROR: PONT 3D: L'effet de danse ne fait pas danser le héros (procedural) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:104) [1] _run_dance (res://scripts/core/bridge_3d_check.gd:809) ERROR: PONT 3D: Sans clip, le héros ne danse pas en procédural at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:104) [1] _run_dance (res://scripts/core/bridge_3d_check.gd:818) WARNING: An input event object is being parsed more than once in the same frame, which is unsafe. If you are generating events in a script, you have to instantiate a new event instead of sending the same one more than once, unless the original one was sent on an earlier frame. You can call duplicate() on the event to get a new instance with identical values. at: parse_input_event (core/input/input.cpp:1540) GDScript backtrace (most recent call first): [0] _run_debug_panel (res://scripts/core/bridge_3d_check.gd:2087) [1] _boot (res://scripts/core/bridge_3d_check.gd:140) [2] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:2473) PONT 3D ÉCHEC: 4 contrôle(s)