Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261014-212507-checks-jf4c2u0r/fake_ending/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 140 variables, 125 facts and 176 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: FAKE ENDING: movement crossed the story pause at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/fake_ending_check.gd:26) [1] _branch (res://scripts/core/fake_ending_check.gd:111) [2] _tap (res://scripts/core/fake_ending_check.gd:42) [3] _frames (res://scripts/core/fake_ending_check.gd:30) ERROR: FAKE ENDING: the dungeon clock advanced under the story at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/fake_ending_check.gd:26) [1] _branch (res://scripts/core/fake_ending_check.gd:112) [2] _tap (res://scripts/core/fake_ending_check.gd:42) [3] _frames (res://scripts/core/fake_ending_check.gd:30) SCRIPT ERROR: Cannot call method 'get' on a previously freed instance. at: _branch (res://scripts/core/fake_ending_check.gd:113) GDScript backtrace (most recent call first): [0] _branch (res://scripts/core/fake_ending_check.gd:113) [1] _tap (res://scripts/core/fake_ending_check.gd:42) [2] _frames (res://scripts/core/fake_ending_check.gd:30) ERROR: FAKE ENDING: movement crossed the story pause at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/fake_ending_check.gd:26) [1] _branch (res://scripts/core/fake_ending_check.gd:111) [2] _tap (res://scripts/core/fake_ending_check.gd:42) [3] _frames (res://scripts/core/fake_ending_check.gd:30) ERROR: FAKE ENDING: the dungeon clock advanced under the story at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/fake_ending_check.gd:26) [1] _branch (res://scripts/core/fake_ending_check.gd:112) [2] _tap (res://scripts/core/fake_ending_check.gd:42) [3] _frames (res://scripts/core/fake_ending_check.gd:30) SCRIPT ERROR: Cannot call method 'get' on a previously freed instance. at: _branch (res://scripts/core/fake_ending_check.gd:113) GDScript backtrace (most recent call first): [0] _branch (res://scripts/core/fake_ending_check.gd:113) [1] _tap (res://scripts/core/fake_ending_check.gd:42) [2] _frames (res://scripts/core/fake_ending_check.gd:30) FAKE ENDING CHECK: FAILED (4)