Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261014-210830-checks-0uls11t0/debug_progression/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 140 variables, 125 facts and 176 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: DEBUG PROGRESSION: Travel left the debug panel open over the new place at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/debug_progression_check.gd:25) [1] _run (res://scripts/core/debug_progression_check.gd:142) [2] _frames (res://scripts/core/debug_progression_check.gd:29) ERROR: DEBUG PROGRESSION: Closing F3 after travel unfroze the scene played on arrival at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/debug_progression_check.gd:25) [1] _run (res://scripts/core/debug_progression_check.gd:149) [2] _press_f3 (res://scripts/core/debug_progression_check.gd:61) [3] _frames (res://scripts/core/debug_progression_check.gd:29) ERROR: DEBUG PROGRESSION: Travel carried a playing scene into the new place at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/debug_progression_check.gd:25) [1] _run (res://scripts/core/debug_progression_check.gd:156) [2] _click (res://scripts/core/debug_progression_check.gd:51) [3] _frames (res://scripts/core/debug_progression_check.gd:29) ERROR: DEBUG PROGRESSION: Button inaccessible: Aller au restaurant de cette dimension at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/debug_progression_check.gd:25) [1] _click (res://scripts/core/debug_progression_check.gd:41) [2] _frames (res://scripts/core/debug_progression_check.gd:29) ERROR: DEBUG PROGRESSION: Debug return did not load restaurant at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/debug_progression_check.gd:25) [1] _run (res://scripts/core/debug_progression_check.gd:164) [2] _frames (res://scripts/core/debug_progression_check.gd:29) ERROR: DEBUG PROGRESSION: Return restored wrong dimension or retained dive at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/debug_progression_check.gd:25) [1] _run (res://scripts/core/debug_progression_check.gd:165) [2] _frames (res://scripts/core/debug_progression_check.gd:29) SCRIPT ERROR: Invalid call. Nonexistent function '_leave_for_scene (via call)' in base 'Node2D (dungeon.gd)'. at: _run (res://scripts/core/debug_progression_check.gd:175) GDScript backtrace (most recent call first): [0] _run (res://scripts/core/debug_progression_check.gd:175) [1] _frames (res://scripts/core/debug_progression_check.gd:29)