Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261014-202538-checks-yqa9c3bz/visuals/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 140 variables, 125 facts and 176 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: PONT 3D: L'équipement jay_soles ne se pose pas au sol at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _check_published_weapon_models (res://scripts/core/bridge_3d_check.gd:2173) [2] _run_held_weapons (res://scripts/core/bridge_3d_check.gd:2075) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_pickups (res://scripts/core/bridge_3d_check.gd:2066) ERROR: PONT 3D: L'équipement oven_mitts ne se pose pas au sol at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _check_published_weapon_models (res://scripts/core/bridge_3d_check.gd:2173) [2] _run_held_weapons (res://scripts/core/bridge_3d_check.gd:2075) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_pickups (res://scripts/core/bridge_3d_check.gd:2066) ERROR: PONT 3D: L'équipement non_slip_boots ne se pose pas au sol at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _check_published_weapon_models (res://scripts/core/bridge_3d_check.gd:2173) [2] _run_held_weapons (res://scripts/core/bridge_3d_check.gd:2075) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_pickups (res://scripts/core/bridge_3d_check.gd:2066) ERROR: PONT 3D: L'équipement broth_flask ne se pose pas au sol at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _check_published_weapon_models (res://scripts/core/bridge_3d_check.gd:2173) [2] _run_held_weapons (res://scripts/core/bridge_3d_check.gd:2075) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_pickups (res://scripts/core/bridge_3d_check.gd:2066) ERROR: PONT 3D: L'équipement string_bag ne se pose pas au sol at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _check_published_weapon_models (res://scripts/core/bridge_3d_check.gd:2173) [2] _run_held_weapons (res://scripts/core/bridge_3d_check.gd:2075) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_pickups (res://scripts/core/bridge_3d_check.gd:2066) ERROR: PONT 3D: L'équipement hard_hat ne se pose pas au sol at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _check_published_weapon_models (res://scripts/core/bridge_3d_check.gd:2173) [2] _run_held_weapons (res://scripts/core/bridge_3d_check.gd:2075) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_pickups (res://scripts/core/bridge_3d_check.gd:2066) ERROR: PONT 3D: L'équipement spring_boots ne se pose pas au sol at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _check_published_weapon_models (res://scripts/core/bridge_3d_check.gd:2173) [2] _run_held_weapons (res://scripts/core/bridge_3d_check.gd:2075) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_pickups (res://scripts/core/bridge_3d_check.gd:2066) ERROR: PONT 3D: L'équipement party_balloon ne se pose pas au sol at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _check_published_weapon_models (res://scripts/core/bridge_3d_check.gd:2173) [2] _run_held_weapons (res://scripts/core/bridge_3d_check.gd:2075) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_pickups (res://scripts/core/bridge_3d_check.gd:2066) ERROR: PONT 3D: L'équipement siren_goggles ne se pose pas au sol at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _check_published_weapon_models (res://scripts/core/bridge_3d_check.gd:2173) [2] _run_held_weapons (res://scripts/core/bridge_3d_check.gd:2075) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_pickups (res://scripts/core/bridge_3d_check.gd:2066) ERROR: PONT 3D: L'équipement pot_lid ne se pose pas au sol at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _check_published_weapon_models (res://scripts/core/bridge_3d_check.gd:2173) [2] _run_held_weapons (res://scripts/core/bridge_3d_check.gd:2075) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_pickups (res://scripts/core/bridge_3d_check.gd:2066) WARNING: An input event object is being parsed more than once in the same frame, which is unsafe. If you are generating events in a script, you have to instantiate a new event instead of sending the same one more than once, unless the original one was sent on an earlier frame. You can call duplicate() on the event to get a new instance with identical values. at: parse_input_event (core/input/input.cpp:1540) GDScript backtrace (most recent call first): [0] _run_debug_panel (res://scripts/core/bridge_3d_check.gd:1913) [1] _boot (res://scripts/core/bridge_3d_check.gd:106) [2] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:2284) PONT 3D ÉCHEC: 10 contrôle(s)