Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261014-160813-checks-zd5yo9dn/combat_presentation/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 140 variables, 125 facts and 176 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: COMBAT PRESENTATION: the authored victory event is rejected at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:32) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: a boss without a GLB has no portrait of its actual primitive at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:43) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d1_l04_abandoned_greenhouse/eltuna at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d1_l10_casino_barge/gab_le_crab at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d1_l15_mld_republic/mld_one at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d1_l16_wec_lobby/big_egg_one at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d2_l04_abandoned_greenhouse/eltuna at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d2_l10_casino_barge/gab_le_crab at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d2_l14_egglympic_track/jeremie at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d2_l20_mld_republic/mld_two at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d2_l21_wec_lobby/big_egg_two at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d3_l04_abandoned_greenhouse/eltuna at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d3_l10_casino_barge/gab_le_crab at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d3_l14_egglympic_track/coach_chrome_champion at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d3_l18_summit_sanctuary/gars_rond at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d3_l25_wec_lobby/big_egg_three at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d4_l05_abandoned_greenhouse/eltuna at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d4_l12_casino_barge/gab_le_crab at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d4_l17_egglympic_track/coach_chrome_champion at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d4_l22_summit_sanctuary/gars_rond at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d4_l30_wec_lobby/big_egg_four at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d4_l30_wec_lobby/slop_machine at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d4_l34_forgotten_birthday_room/abominable_party_man at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d4_l35_master_fork/temple_guardian at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d4_l46_executive_floors/big_big_egg at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: rat_cellar/ti_gras at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: bob_service_road/bob_the_horse at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: musicalo_sanctuary/shaman_musicalo at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: bob_crater_hideout/bob_the_horse at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: bob_duel_challenge/bob_the_horse at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: bob_duel_break/bob_the_horse at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d2_casino_backroom/octopus_croupier at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d3_rat_cellar/ti_gras_d3 at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss encounter has no combat presentation: d4_rat_cellar/ti_gras_d4 at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:58) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) ERROR: COMBAT PRESENTATION: boss coverage is incomplete at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/combat_presentation_check.gd:22) [1] _run (res://scripts/core/combat_presentation_check.gd:59) [2] _frames (res://scripts/core/combat_presentation_check.gd:26) COMBAT PRESENTATION CHECK: FAILED (35)