Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261014-150246-checks-aq9yje5e/dimension_finale/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 140 variables, 125 facts and 176 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6571 [MCPRegistry] runtime port 6571 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: DIMENSION FINALE: dimension_one: the dimension resets before its portal scene at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dimension_finale_check.gd:30) [1] _victory (res://scripts/core/dimension_finale_check.gd:95) [2] _frames (res://scripts/core/dimension_finale_check.gd:34) ERROR: DIMENSION FINALE: dimension_one: the hall changes to the crater before the transition at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dimension_finale_check.gd:30) [1] _victory (res://scripts/core/dimension_finale_check.gd:96) [2] _frames (res://scripts/core/dimension_finale_check.gd:34) ERROR: DIMENSION FINALE: dimension_one: the portal does not play in the victorious hall at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dimension_finale_check.gd:30) [1] _victory (res://scripts/core/dimension_finale_check.gd:102) [2] _frames (res://scripts/core/dimension_finale_check.gd:34) ERROR: DIMENSION FINALE: dimension_two: the player's weapon did not defeat the boss at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dimension_finale_check.gd:30) [1] _victory (res://scripts/core/dimension_finale_check.gd:93) ERROR: DIMENSION FINALE: dimension_two: the portal does not play in the victorious hall at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dimension_finale_check.gd:30) [1] _victory (res://scripts/core/dimension_finale_check.gd:102) [2] _frames (res://scripts/core/dimension_finale_check.gd:34) ERROR: DIMENSION FINALE: dimension_two: the entity and tear do not appear in 3D at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dimension_finale_check.gd:30) [1] _victory (res://scripts/core/dimension_finale_check.gd:141) [2] _frames (res://scripts/core/dimension_finale_check.gd:34) ERROR: DIMENSION FINALE: dimension_two: the real hero does not visibly follow the entity at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dimension_finale_check.gd:30) [1] _victory (res://scripts/core/dimension_finale_check.gd:142) [2] _frames (res://scripts/core/dimension_finale_check.gd:34) ERROR: DIMENSION FINALE: dimension_two: the dialogue or pause survives the transition at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dimension_finale_check.gd:30) [1] _victory (res://scripts/core/dimension_finale_check.gd:156) [2] _frames (res://scripts/core/dimension_finale_check.gd:34) ERROR: DIMENSION FINALE: dimension_three: the player's weapon did not defeat the boss at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dimension_finale_check.gd:30) [1] _victory (res://scripts/core/dimension_finale_check.gd:93) ERROR: DIMENSION FINALE: dimension_three: the portal does not play in the victorious hall at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dimension_finale_check.gd:30) [1] _victory (res://scripts/core/dimension_finale_check.gd:102) [2] _frames (res://scripts/core/dimension_finale_check.gd:34) ERROR: DIMENSION FINALE: dimension_three: the entity and tear do not appear in 3D at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dimension_finale_check.gd:30) [1] _victory (res://scripts/core/dimension_finale_check.gd:141) [2] _frames (res://scripts/core/dimension_finale_check.gd:34) ERROR: DIMENSION FINALE: dimension_three: the real hero does not visibly follow the entity at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dimension_finale_check.gd:30) [1] _victory (res://scripts/core/dimension_finale_check.gd:142) [2] _frames (res://scripts/core/dimension_finale_check.gd:34) ERROR: DIMENSION FINALE: dimension_three: the dialogue or pause survives the transition at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dimension_finale_check.gd:30) [1] _victory (res://scripts/core/dimension_finale_check.gd:156) [2] _frames (res://scripts/core/dimension_finale_check.gd:34) ERROR: DIMENSION FINALE: dimension_one skipped: the player's weapon did not defeat the boss at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dimension_finale_check.gd:30) [1] _victory (res://scripts/core/dimension_finale_check.gd:93) ERROR: DIMENSION FINALE: dimension_one skipped: the portal does not play in the victorious hall at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dimension_finale_check.gd:30) [1] _victory (res://scripts/core/dimension_finale_check.gd:102) [2] _frames (res://scripts/core/dimension_finale_check.gd:34) ERROR: DIMENSION FINALE: dimension_one skipped: the dialogue or pause survives the transition at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dimension_finale_check.gd:30) [1] _victory (res://scripts/core/dimension_finale_check.gd:156) [2] _frames (res://scripts/core/dimension_finale_check.gd:34) DIMENSION FINALE CHECK: FAILED (16)