Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261014-073749-checks-aab7sr_v/quests/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 140 variables, 125 facts and 175 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: QUESTS: the quest in progress does not show its step, counter and bag at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/quests_check.gd:52) [1] _journal_steps (res://scripts/core/quests_check.gd:330) [2] _frames (res://scripts/core/quests_check.gd:56) ERROR: QUESTS: a step does not move on once its objectives hold at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/quests_check.gd:52) [1] _journal_steps (res://scripts/core/quests_check.gd:340) [2] _frames (res://scripts/core/quests_check.gd:56) ERROR: QUESTS: the journal does not tick the step done and show the next one at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/quests_check.gd:52) [1] _journal_steps (res://scripts/core/quests_check.gd:343) [2] _frames (res://scripts/core/quests_check.gd:56) ERROR: QUESTS: spending the harvest moved the quest back at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/quests_check.gd:52) [1] _journal_steps (res://scripts/core/quests_check.gd:347) [2] _frames (res://scripts/core/quests_check.gd:56) QUESTS CHECK: FAILED (4)