Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261014-012131-checks-n3eo6bpt/entrance/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 140 variables, 125 facts and 175 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6571 [MCPRegistry] runtime port 6571 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: ENTRANCE CHECK: le renfort n'est pas hors combat pendant son entree at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _rules (res://scripts/core/entrance_check.gd:218) [2] run (res://scripts/core/entrance_check.gd:57) [3] _open_dungeon (res://scripts/core/entrance_check.gd:127) ERROR: ENTRANCE CHECK: un coup porte pendant l'entree at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _rules (res://scripts/core/entrance_check.gd:222) [2] run (res://scripts/core/entrance_check.gd:57) [3] _open_dungeon (res://scripts/core/entrance_check.gd:127) ERROR: ENTRANCE CHECK: la visee prend une creature en pleine entree at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _rules (res://scripts/core/entrance_check.gd:227) [2] run (res://scripts/core/entrance_check.gd:57) [3] _open_dungeon (res://scripts/core/entrance_check.gd:127) ERROR: ENTRANCE CHECK: le coup du heros prend une creature en pleine entree at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _rules (res://scripts/core/entrance_check.gd:229) [2] run (res://scripts/core/entrance_check.gd:57) [3] _open_dungeon (res://scripts/core/entrance_check.gd:127) ERROR: ENTRANCE CHECK: fade: la creature se voit pendant son attente at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:329) [2] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: fondu: a mi-course, le corps n'est pas transparent at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:335) [2] _at (res://scripts/core/entrance_check.gd:289) [3] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: poof: la creature se voit pendant son attente at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:329) [2] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: pouf: la creature se voit avant le nuage at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:338) [2] _at (res://scripts/core/entrance_check.gd:289) [3] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: pouf: la creature ne surgit pas en rebondissant at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:340) [2] _at (res://scripts/core/entrance_check.gd:289) [3] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: lightning: la creature se voit pendant son attente at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:329) [2] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: eclair: pas d'avertissement au sol avant la foudre at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:343) [2] _at (res://scripts/core/entrance_check.gd:289) [3] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: eclair: la foudre ne frappe pas at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:346) [2] _at (res://scripts/core/entrance_check.gd:289) [3] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: fireball: la creature se voit pendant son attente at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:329) [2] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: boule de feu: elle ne tombe pas du ciel at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:350) [2] _at (res://scripts/core/entrance_check.gd:289) [3] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: rift: la creature se voit pendant son attente at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:329) [2] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: faille: le sol ne se fend pas d'abord at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:356) [2] _at (res://scripts/core/entrance_check.gd:289) [3] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: faille: la creature ne remonte pas de sous le sol at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:358) [2] _at (res://scripts/core/entrance_check.gd:289) [3] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: beam: la creature se voit pendant son attente at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:329) [2] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: teleportation: pas de colonne de lumiere at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:361) [2] _at (res://scripts/core/entrance_check.gd:289) [3] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: teleportation: la creature ne se materialise pas at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:363) [2] _at (res://scripts/core/entrance_check.gd:289) [3] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: roll: la creature se voit pendant son attente at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:329) [2] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: roulade: la creature ne roule pas at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:367) [2] _at (res://scripts/core/entrance_check.gd:289) [3] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: drop: la creature se voit pendant son attente at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:329) [2] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: chute: la creature n'est pas dans le ciel, ou pas d'ombre au sol at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:371) [2] _at (res://scripts/core/entrance_check.gd:289) [3] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: chute: la creature ne s'ecrase pas en atterrissant at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:374) [2] _at (res://scripts/core/entrance_check.gd:289) [3] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: burrow: la creature se voit pendant son attente at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:329) [2] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: sortie de terre: le sol ne se souleve pas at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:377) [2] _at (res://scripts/core/entrance_check.gd:289) [3] _frames (res://scripts/core/entrance_check.gd:282) ERROR: ENTRANCE CHECK: sortie de terre: la creature ne jaillit pas du sol at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/entrance_check.gd:40) [1] _bridge (res://scripts/core/entrance_check.gd:379) [2] _at (res://scripts/core/entrance_check.gd:289) [3] _frames (res://scripts/core/entrance_check.gd:282) ENTRANCE CHECK: FAILED (28)