Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261014-005308-checks-k4xlfq51/network/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 140 variables, 125 facts and 175 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6571 [MCPRegistry] runtime port 6571 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d SCRIPT ERROR: Parse Error: Cannot find member "ARRIVAL_REINFORCEMENT" in base "Enemy". at: GDScript::reload (res://scripts/combat/dungeon.gd:1513) GDScript backtrace (most recent call first): [0] _run (res://scripts/core/network_check.gd:57) SCRIPT ERROR: Parse Error: Identifier "_opening_release" not declared in the current scope. at: GDScript::reload (res://scripts/combat/dungeon.gd:1233) GDScript backtrace (most recent call first): [0] _run (res://scripts/core/network_check.gd:57) SCRIPT ERROR: Parse Error: Identifier "_opening_release" not declared in the current scope. at: GDScript::reload (res://scripts/combat/dungeon.gd:1235) GDScript backtrace (most recent call first): [0] _run (res://scripts/core/network_check.gd:57) SCRIPT ERROR: Parse Error: Too many arguments for "announce_spawn()" call. Expected at most 0 but received 1. at: GDScript::reload (res://scripts/combat/dungeon.gd:1541) GDScript backtrace (most recent call first): [0] _run (res://scripts/core/network_check.gd:57) SCRIPT ERROR: Parse Error: Cannot find member "ARRIVAL_SUMMON" in base "Enemy". at: GDScript::reload (res://scripts/combat/dungeon.gd:1550) GDScript backtrace (most recent call first): [0] _run (res://scripts/core/network_check.gd:57) SCRIPT ERROR: Parse Error: Identifier "_opening_release" not declared in the current scope. at: GDScript::reload (res://scripts/combat/dungeon.gd:1569) GDScript backtrace (most recent call first): [0] _run (res://scripts/core/network_check.gd:57) SCRIPT ERROR: Parse Error: Cannot find member "ARRIVAL_OPENING" in base "Enemy". at: GDScript::reload (res://scripts/combat/dungeon.gd:1569) GDScript backtrace (most recent call first): [0] _run (res://scripts/core/network_check.gd:57) SCRIPT ERROR: Parse Error: Cannot find member "ARRIVAL_SCENARIO" in base "Enemy". at: GDScript::reload (res://scripts/combat/dungeon.gd:1570) GDScript backtrace (most recent call first): [0] _run (res://scripts/core/network_check.gd:57) SCRIPT ERROR: Parse Error: Cannot find member "ARRIVAL_REINFORCEMENT" in base "Enemy". at: GDScript::reload (res://scripts/combat/dungeon.gd:1570) GDScript backtrace (most recent call first): [0] _run (res://scripts/core/network_check.gd:57) SCRIPT ERROR: Parse Error: Cannot infer the type of "arrival" variable because the value doesn't have a set type. at: GDScript::reload (res://scripts/combat/dungeon.gd:1569) GDScript backtrace (most recent call first): [0] _run (res://scripts/core/network_check.gd:57) SCRIPT ERROR: Parse Error: Too many arguments for "_release_wave()" call. Expected at most 1 but received 2. at: GDScript::reload (res://scripts/combat/dungeon.gd:1571) GDScript backtrace (most recent call first): [0] _run (res://scripts/core/network_check.gd:57) SCRIPT ERROR: Parse Error: Too few arguments for "_spawn_group()" call. Expected at least 3 but received 2. at: GDScript::reload (res://scripts/combat/dungeon.gd:1615) GDScript backtrace (most recent call first): [0] _run (res://scripts/core/network_check.gd:57) ERROR: Failed to load script "res://scripts/combat/dungeon.gd" with error "Parse error". at: load (modules/gdscript/gdscript_resource_format.cpp:46) GDScript backtrace (most recent call first): [0] _run (res://scripts/core/network_check.gd:57) SCRIPT ERROR: Invalid assignment of property or key 'remaining_enemies' with value of type 'int' on a base object of type 'Node2D'. at: _run (res://scripts/core/network_check.gd:62) GDScript backtrace (most recent call first): [0] _run (res://scripts/core/network_check.gd:62) [1] _frames (res://scripts/core/network_check.gd:49)