Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261014-002037-checks-f8z7dtsn/place_transitions/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 140 variables, 125 facts and 175 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6571 [MCPRegistry] runtime port 6571 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: PLACE TRANSITIONS: the boarded edicule is a target, or cannot be broken at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:54) [1] _boards (res://scripts/core/place_transitions_check.gd:237) [2] _surface (res://scripts/core/place_transitions_check.gd:205) [3] _run (res://scripts/core/place_transitions_check.gd:71) [4] _frames (res://scripts/core/place_transitions_check.gd:58) ERROR: PLACE TRANSITIONS: the boards fall without smoke at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:54) [1] _boards (res://scripts/core/place_transitions_check.gd:262) [2] _frames (res://scripts/core/place_transitions_check.gd:58) ERROR: PLACE TRANSITIONS: the barrier is a target without the pass at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:54) [1] _barrier (res://scripts/core/place_transitions_check.gd:272) [2] _surface (res://scripts/core/place_transitions_check.gd:215) [3] _frames (res://scripts/core/place_transitions_check.gd:58) ERROR: PLACE TRANSITIONS: the gesture before the barrier does not say what stops it, or says it from afar: [] at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:54) [1] _barrier (res://scripts/core/place_transitions_check.gd:282) [2] _surface (res://scripts/core/place_transitions_check.gd:215) [3] _frames (res://scripts/core/place_transitions_check.gd:58) ERROR: PLACE TRANSITIONS: the pass's first barrier of the dimension opens without its scene at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:54) [1] _descend (res://scripts/core/place_transitions_check.gd:298) [2] _frames (res://scripts/core/place_transitions_check.gd:58) PLACE TRANSITIONS CHECK: FAILED (5)