Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261013-152951-checks-vbmzglcj/visuals/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 140 variables, 125 facts and 175 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: PONT 3D: Le pont touche à l'état du jeu au lieu de se contenter de le montrer at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _run (res://scripts/core/bridge_3d_check.gd:2930) ERROR: PONT 3D: crater_meadow: le décor change quand la salle est rebâtie ailleurs, le passage sauterait: Scatter_grass_tuft_ground×1110 en (0.0, 0.0, 0.0) devient Scatter_grass_tuft_ground×1114 en (0.0, 0.0, 0.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2383) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2322) [3] _boot (res://scripts/core/bridge_3d_check.gd:104) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:2121) ERROR: PONT 3D: crater_meadow/crater_edge: le décor change quand la salle est rebâtie ailleurs, le passage sauterait: Scatter_grass_tall_ground×1281 en (0.0, 0.0, 0.0) devient Scatter_grass_tall_ground×1260 en (0.0, 0.0, 0.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2383) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2325) [3] _boot (res://scripts/core/bridge_3d_check.gd:104) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:2121) ERROR: PONT 3D: crater_meadow/picnic_area: le décor change quand la salle est rebâtie ailleurs, le passage sauterait: Scatter_grass_short_ground×2277 en (0.0, 0.0, 0.0) devient Scatter_grass_short_ground×2266 en (0.0, 0.0, 0.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2383) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2325) [3] _boot (res://scripts/core/bridge_3d_check.gd:104) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:2121) ERROR: PONT 3D: crater_meadow/wild_dump: le décor change quand la salle est rebâtie ailleurs, le passage sauterait: Scatter_grass_tuft_ground×566 en (0.0, 0.0, 0.0) devient Scatter_grass_tuft_ground×569 en (0.0, 0.0, 0.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2383) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2325) [3] _boot (res://scripts/core/bridge_3d_check.gd:104) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:2121) ERROR: PONT 3D: crater_meadow/abandoned_greenhouse: le décor change quand la salle est rebâtie ailleurs, le passage sauterait: Scatter_grass_tuft_ground×894 en (0.0, 0.0, 0.0) devient Scatter_grass_tuft_ground×879 en (0.0, 0.0, 0.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2383) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2325) [3] _boot (res://scripts/core/bridge_3d_check.gd:104) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:2121) ERROR: PONT 3D: crater_meadow/bob_duel_challenge: le décor change quand la salle est rebâtie ailleurs, le passage sauterait: Scatter_grass_tuft_ground×893 en (0.0, 0.0, 0.0) devient Scatter_grass_tuft_ground×880 en (0.0, 0.0, 0.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2383) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2325) [3] _boot (res://scripts/core/bridge_3d_check.gd:104) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:2121) ERROR: PONT 3D: crater_meadow/bob_duel_break: le décor change quand la salle est rebâtie ailleurs, le passage sauterait: Scatter_grass_tuft_ground×890 en (0.0, 0.0, 0.0) devient Scatter_grass_tuft_ground×867 en (0.0, 0.0, 0.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2383) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2325) [3] _boot (res://scripts/core/bridge_3d_check.gd:104) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:2121) ERROR: PONT 3D: crater_meadow/drainage_ditch: le décor change quand la salle est rebâtie ailleurs, le passage sauterait: Scatter_grass_tall_ditch_bank×62 en (0.0, 0.0, 0.0) devient Scatter_grass_tall_ditch_bank×68 en (0.0, 0.0, 0.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2383) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2325) [3] _boot (res://scripts/core/bridge_3d_check.gd:104) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:2121) ERROR: PONT 3D: crater_meadow/bob_service_road: le décor change quand la salle est rebâtie ailleurs, le passage sauterait: Scatter_grass_tuft_verge×160 en (0.0, 0.0, 0.0) devient Scatter_grass_tuft_verge×157 en (0.0, 0.0, 0.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2383) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2325) [3] _boot (res://scripts/core/bridge_3d_check.gd:104) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:2121) ERROR: PONT 3D: crater_meadow/bob_crater_hideout: le décor change quand la salle est rebâtie ailleurs, le passage sauterait: Scatter_grass_tuft_ground×1063 en (0.0, 0.0, 0.0) devient Scatter_grass_tuft_ground×1064 en (0.0, 0.0, 0.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2383) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2325) [3] _boot (res://scripts/core/bridge_3d_check.gd:104) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:2121) ERROR: PONT 3D: old_port: le décor change quand la salle est rebâtie ailleurs, le passage sauterait: Scatter_paper_arena×11 en (0.0, 0.0, 0.0) devient Scatter_paper_arena×12 en (0.0, 0.0, 0.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2383) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2322) [3] _boot (res://scripts/core/bridge_3d_check.gd:104) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:2121) ERROR: PONT 3D: olympic_park: le décor change quand la salle est rebâtie ailleurs, le passage sauterait: Scatter_pebble_ground×103 en (0.0, 0.0, 0.0) devient Scatter_pebble_ground×102 en (0.0, 0.0, 0.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2383) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2322) [3] _boot (res://scripts/core/bridge_3d_check.gd:104) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:2121) ERROR: PONT 3D: mount_royal: le décor change quand la salle est rebâtie ailleurs, le passage sauterait: Scatter_basalt_small_ground×102 en (0.0, 0.0, 0.0) devient Scatter_basalt_small_ground×99 en (0.0, 0.0, 0.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2383) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2322) [3] _boot (res://scripts/core/bridge_3d_check.gd:104) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:2121) ERROR: PONT 3D: downtown: le décor change quand la salle est rebâtie ailleurs, le passage sauterait: Scatter_paper_arena×21 en (0.0, 0.0, 0.0) devient Scatter_paper_arena×23 en (0.0, 0.0, 0.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2383) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2322) [3] _boot (res://scripts/core/bridge_3d_check.gd:104) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:2121) ERROR: PONT 3D: underground_city: le décor change quand la salle est rebâtie ailleurs, le passage sauterait: Scatter_can_arena×10 en (0.0, 0.0, 0.0) devient Scatter_can_arena×9 en (0.0, 0.0, 0.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2383) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2322) [3] _boot (res://scripts/core/bridge_3d_check.gd:104) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:2121) ERROR: PONT 3D: world_egg_center: le décor change quand la salle est rebâtie ailleurs, le passage sauterait: Scatter_pebble_arena×23 en (0.0, 0.0, 0.0) devient Scatter_pebble_arena×25 en (0.0, 0.0, 0.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:72) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2383) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2322) [3] _boot (res://scripts/core/bridge_3d_check.gd:104) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:2121) PONT 3D ÉCHEC: 17 contrôle(s)