Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261013-152533-checks-_mryenzk/place_transitions/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 140 variables, 125 facts and 175 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: PLACE TRANSITIONS: the doors do not tell which ones change place at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:46) [1] _surface (res://scripts/core/place_transitions_check.gd:175) [2] _run (res://scripts/core/place_transitions_check.gd:63) [3] _frames (res://scripts/core/place_transitions_check.gd:50) ERROR: PLACE TRANSITIONS: taking the edicule was refused at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:46) [1] _descend (res://scripts/core/place_transitions_check.gd:206) [2] _run (res://scripts/core/place_transitions_check.gd:65) [3] _frames (res://scripts/core/place_transitions_check.gd:50) ERROR: PLACE TRANSITIONS: taking the edicule does not start a change of place (or the next room rises against a wall) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:46) [1] _descend (res://scripts/core/place_transitions_check.gd:207) [2] _run (res://scripts/core/place_transitions_check.gd:65) [3] _frames (res://scripts/core/place_transitions_check.gd:50) ERROR: PLACE TRANSITIONS: the edicule's hook did not run at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:46) [1] _descend (res://scripts/core/place_transitions_check.gd:209) [2] _run (res://scripts/core/place_transitions_check.gd:65) [3] _frames (res://scripts/core/place_transitions_check.gd:50) ERROR: PLACE TRANSITIONS: the hero did not go down the stairs (lowest 0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:46) [1] _descend (res://scripts/core/place_transitions_check.gd:211) [2] _watch (res://scripts/core/place_transitions_check.gd:142) ERROR: PLACE TRANSITIONS: the screen never went black at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:46) [1] _descend (res://scripts/core/place_transitions_check.gd:212) [2] _watch (res://scripts/core/place_transitions_check.gd:142) ERROR: PLACE TRANSITIONS: the phases are ["rise", "walk"] at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:46) [1] _descend (res://scripts/core/place_transitions_check.gd:213) [2] _watch (res://scripts/core/place_transitions_check.gd:142) ERROR: PLACE TRANSITIONS: the hero did not come out at the foot of the station's stairs at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:46) [1] _descend (res://scripts/core/place_transitions_check.gd:216) [2] _watch (res://scripts/core/place_transitions_check.gd:142) ERROR: PLACE TRANSITIONS: taking the station's stairs was refused at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:46) [1] _climb (res://scripts/core/place_transitions_check.gd:228) [2] _run (res://scripts/core/place_transitions_check.gd:66) [3] _descend (res://scripts/core/place_transitions_check.gd:218) [4] _watch (res://scripts/core/place_transitions_check.gd:142) ERROR: PLACE TRANSITIONS: the hero did not climb the stairs (highest 0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:46) [1] _climb (res://scripts/core/place_transitions_check.gd:230) [2] _watch (res://scripts/core/place_transitions_check.gd:142) ERROR: PLACE TRANSITIONS: the hero did not come out of the edicule at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:46) [1] _climb (res://scripts/core/place_transitions_check.gd:233) [2] _watch (res://scripts/core/place_transitions_check.gd:142) ERROR: PLACE TRANSITIONS: the backroom's door slides instead of changing place at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:46) [1] _wall_fade (res://scripts/core/place_transitions_check.gd:242) [2] _run (res://scripts/core/place_transitions_check.gd:67) [3] _climb (res://scripts/core/place_transitions_check.gd:233) [4] _watch (res://scripts/core/place_transitions_check.gd:142) ERROR: PLACE TRANSITIONS: a wall door went black badly, or the hero took stairs that are not there at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/place_transitions_check.gd:46) [1] _wall_fade (res://scripts/core/place_transitions_check.gd:244) [2] _watch (res://scripts/core/place_transitions_check.gd:142) PLACE TRANSITIONS CHECK: FAILED (13)