Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261012-214323-checks-34xx3gx1/menu_selection/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 140 variables, 125 facts and 175 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6571 [MCPRegistry] runtime port 6571 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: MENU SELECTION: a locked ingredient still cooks at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/menu_selection_check.gd:44) [1] _locks (res://scripts/core/menu_selection_check.gd:170) [2] _run (res://scripts/core/menu_selection_check.gd:85) [3] _frames (res://scripts/core/menu_selection_check.gd:48) ERROR: MENU SELECTION: the menu offers a dish whose ingredient is locked at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/menu_selection_check.gd:44) [1] _locks (res://scripts/core/menu_selection_check.gd:172) [2] _run (res://scripts/core/menu_selection_check.gd:85) [3] _frames (res://scripts/core/menu_selection_check.gd:48) ERROR: MENU SELECTION: the kitchen spent a locked ingredient at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/menu_selection_check.gd:44) [1] _locks (res://scripts/core/menu_selection_check.gd:173) [2] _run (res://scripts/core/menu_selection_check.gd:85) [3] _frames (res://scripts/core/menu_selection_check.gd:48) ERROR: MENU SELECTION: a locked ingredient was sold at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/menu_selection_check.gd:44) [1] _locks (res://scripts/core/menu_selection_check.gd:179) [2] _run (res://scripts/core/menu_selection_check.gd:85) [3] _frames (res://scripts/core/menu_selection_check.gd:48) ERROR: MENU SELECTION: auto-add picked a dish whose ingredient is locked: ["menu_probe_dear"] at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/menu_selection_check.gd:44) [1] _locks (res://scripts/core/menu_selection_check.gd:191) [2] _run (res://scripts/core/menu_selection_check.gd:85) [3] _frames (res://scripts/core/menu_selection_check.gd:48) ERROR: MENU SELECTION: an old save did not seed the dearest cookable dishes: ["menu_probe_dear", "menu_probe_mixed", "menu_probe_plenty"] at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/menu_selection_check.gd:44) [1] _save_round_trip (res://scripts/core/menu_selection_check.gd:217) [2] _run (res://scripts/core/menu_selection_check.gd:86) [3] _frames (res://scripts/core/menu_selection_check.gd:48) ERROR: MENU SELECTION: a dish still cooks from an ingredient locked at the console at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/menu_selection_check.gd:44) [1] _console (res://scripts/core/menu_selection_check.gd:308) [2] _frames (res://scripts/core/menu_selection_check.gd:48) MENU SELECTION CHECK: FAILED (7)