Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261012-193442-checks-7x81mksa/input_scheme/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 139 variables, 125 facts and 175 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d SCRIPT ERROR: Invalid call. Nonexistent 'bool' constructor. at: GameHUD.can_open_player_menu (res://scripts/core/hud.gd:361) GDScript backtrace (most recent call first): [0] can_open_player_menu (res://scripts/core/hud.gd:361) [1] _input (res://scripts/core/hud.gd:349) ERROR: INPUT SCHEME: Tab does not open the player menu in the dungeon, or it does not freeze the game at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:69) [1] _player_menu_in_dive (res://scripts/core/input_scheme_check.gd:547) [2] _tap (res://scripts/core/input_scheme_check.gd:795) [3] _send (res://scripts/core/input_scheme_check.gd:789) [4] _frames (res://scripts/core/input_scheme_check.gd:73) ERROR: INPUT SCHEME: the dive bag tab does not show bag, stock and total: ["Nothing on the menu — open the desk to put a dish back on it"] at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:69) [1] _player_menu_in_dive (res://scripts/core/input_scheme_check.gd:555) [2] _frames (res://scripts/core/input_scheme_check.gd:73) INPUT SCHEME CHECK: FAILED (2)