Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261012-010554-checks-luncg5wf/story_tools/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 139 variables, 125 facts and 175 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 139 variables, 125 facts and 175 upgrade nodes from user://story_tools_master.json BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 139 variables, 125 facts and 175 upgrade nodes from res://data/game_data_master.json ERROR: STORY TOOLS: any key does not move the dialogue on at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _triggers (res://scripts/core/story_tools_check.gd:302) [2] _frames (res://scripts/core/story_tools_check.gd:68) ERROR: STORY TOOLS: a trigger without a scene does not play its character's dialogue at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _triggers (res://scripts/core/story_tools_check.gd:307) [2] _frames (res://scripts/core/story_tools_check.gd:68) ERROR: STORY TOOLS: the trigger's conversation was not counted at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _triggers (res://scripts/core/story_tools_check.gd:312) [2] _frames (res://scripts/core/story_tools_check.gd:68) ERROR: STORY TOOLS: a trigger with only a dialogue box opened its character's dialogue at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _triggers (res://scripts/core/story_tools_check.gd:316) [2] _frames (res://scripts/core/story_tools_check.gd:68) ERROR: STORY TOOLS: a one-shot trigger fired twice at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _triggers (res://scripts/core/story_tools_check.gd:323) [2] _frames (res://scripts/core/story_tools_check.gd:68) ERROR: STORY TOOLS: a repeating trigger did not rearm on round 1 at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _triggers (res://scripts/core/story_tools_check.gd:328) [2] _frames (res://scripts/core/story_tools_check.gd:68) ERROR: STORY TOOLS: a repeating trigger did not rearm on round 2 at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _triggers (res://scripts/core/story_tools_check.gd:328) [2] _frames (res://scripts/core/story_tools_check.gd:68) ERROR: STORY TOOLS: a dungeon trigger did not fire on reaching the dungeon at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _triggers (res://scripts/core/story_tools_check.gd:334) [2] _frames (res://scripts/core/story_tools_check.gd:68) ERROR: STORY TOOLS: the room scene did not start at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _play_room_scene (res://scripts/core/story_tools_check.gd:390) [2] _room_actors (res://scripts/core/story_tools_check.gd:429) [3] _frames (res://scripts/core/story_tools_check.gd:68) ERROR: STORY TOOLS: the fallen body did not take the pose the scene asked for at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _room_actors (res://scripts/core/story_tools_check.gd:451) [2] _frames (res://scripts/core/story_tools_check.gd:68) ERROR: STORY TOOLS: the game is not frozen while the scene commands the room at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _room_actors (res://scripts/core/story_tools_check.gd:452) [2] _frames (res://scripts/core/story_tools_check.gd:68) ERROR: STORY TOOLS: a body that walked does not rest at its arrival at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _room_actors (res://scripts/core/story_tools_check.gd:453) [2] _frames (res://scripts/core/story_tools_check.gd:68) ERROR: STORY TOOLS: the body did not walk 120 px toward the exit: (0.0, 0.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _room_actors (res://scripts/core/story_tools_check.gd:454) [2] _frames (res://scripts/core/story_tools_check.gd:68) ERROR: STORY TOOLS: the 3D avatar stays frozen while the scene moves the body at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _room_actors (res://scripts/core/story_tools_check.gd:457) [2] _frames (res://scripts/core/story_tools_check.gd:68) ERROR: STORY TOOLS: the body that fled is still in the room at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _room_actors (res://scripts/core/story_tools_check.gd:458) [2] _frames (res://scripts/core/story_tools_check.gd:68) ERROR: STORY TOOLS: the fled body's avatar waits for the end of the scene to leave at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _room_actors (res://scripts/core/story_tools_check.gd:459) [2] _frames (res://scripts/core/story_tools_check.gd:68) ERROR: STORY TOOLS: the room scene did not start at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _play_room_scene (res://scripts/core/story_tools_check.gd:390) [2] _room_actors (res://scripts/core/story_tools_check.gd:468) [3] _frames (res://scripts/core/story_tools_check.gd:68) ERROR: STORY TOOLS: the room scene did not start at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _play_room_scene (res://scripts/core/story_tools_check.gd:390) [2] _room_actors (res://scripts/core/story_tools_check.gd:474) [3] _frames (res://scripts/core/story_tools_check.gd:68) ERROR: STORY TOOLS: a living creature did not vanish at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _room_actors (res://scripts/core/story_tools_check.gd:478) [2] _frames (res://scripts/core/story_tools_check.gd:68) ERROR: STORY TOOLS: a vanished creature is not taken out of the room count at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _room_actors (res://scripts/core/story_tools_check.gd:479) [2] _frames (res://scripts/core/story_tools_check.gd:68) STORY TOOLS CHECK: FAILED (20)