Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261012-010523-checks-hqrqh0ek/scene_reveal/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 139 variables, 125 facts and 175 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: SCENE REVEAL: a letter-by-letter line does not write itself (-1) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/scene_reveal_check.gd:36) [1] _letters (res://scripts/core/scene_reveal_check.gd:105) [2] _wait (res://scripts/core/scene_reveal_check.gd:43) ERROR: SCENE REVEAL: A acts before its guard at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/scene_reveal_check.gd:36) [1] _letters (res://scripts/core/scene_reveal_check.gd:108) [2] _frames (res://scripts/core/scene_reveal_check.gd:40) ERROR: SCENE REVEAL: A does not reveal the whole line at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/scene_reveal_check.gd:36) [1] _letters (res://scripts/core/scene_reveal_check.gd:112) [2] _frames (res://scripts/core/scene_reveal_check.gd:40) ERROR: SCENE REVEAL: A right after revealing passes the line (no guard) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/scene_reveal_check.gd:36) [1] _letters (res://scripts/core/scene_reveal_check.gd:116) [2] _frames (res://scripts/core/scene_reveal_check.gd:40) ERROR: SCENE REVEAL: A on a revealed line does not move on at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/scene_reveal_check.gd:36) [1] _letters (res://scripts/core/scene_reveal_check.gd:120) [2] _frames (res://scripts/core/scene_reveal_check.gd:40) ERROR: SCENE REVEAL: B on a non-passable line does not reveal it in place at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/scene_reveal_check.gd:36) [1] _b_rules (res://scripts/core/scene_reveal_check.gd:134) [2] _frames (res://scripts/core/scene_reveal_check.gd:40) ERROR: SCENE REVEAL: B on a revealed line does not move on at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/scene_reveal_check.gd:36) [1] _b_rules (res://scripts/core/scene_reveal_check.gd:138) [2] _frames (res://scripts/core/scene_reveal_check.gd:40) ERROR: SCENE REVEAL: A or B cut a reveal that may not be skipped at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/scene_reveal_check.gd:36) [1] _locked_reveal (res://scripts/core/scene_reveal_check.gd:148) [2] _frames (res://scripts/core/scene_reveal_check.gd:40) ERROR: SCENE REVEAL: A does not move on once the locked reveal is done at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/scene_reveal_check.gd:36) [1] _locked_reveal (res://scripts/core/scene_reveal_check.gd:153) [2] _frames (res://scripts/core/scene_reveal_check.gd:40) ERROR: SCENE REVEAL: a word-by-word line does not stop between words (-1) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/scene_reveal_check.gd:36) [1] _modes (res://scripts/core/scene_reveal_check.gd:162) [2] _wait (res://scripts/core/scene_reveal_check.gd:43) ERROR: SCENE REVEAL: a line does not inherit its scene's settings at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/scene_reveal_check.gd:36) [1] _inheritance (res://scripts/core/scene_reveal_check.gd:176) [2] _frames (res://scripts/core/scene_reveal_check.gd:40) ERROR: SCENE REVEAL: a line's own setting does not override its scene at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/scene_reveal_check.gd:36) [1] _inheritance (res://scripts/core/scene_reveal_check.gd:183) [2] _frames (res://scripts/core/scene_reveal_check.gd:40) ERROR: SCENE REVEAL: the first time, a locked reveal can be skipped at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/scene_reveal_check.gd:36) [1] _second_time (res://scripts/core/scene_reveal_check.gd:194) [2] _frames (res://scripts/core/scene_reveal_check.gd:40) ERROR: SCENE REVEAL: held B does not chain to the non-passable line () at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/scene_reveal_check.gd:36) [1] _held_b (res://scripts/core/scene_reveal_check.gd:213) [2] _wait (res://scripts/core/scene_reveal_check.gd:43) ERROR: SCENE REVEAL: held B goes past a non-passable line at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/scene_reveal_check.gd:36) [1] _held_b (res://scripts/core/scene_reveal_check.gd:216) [2] _wait (res://scripts/core/scene_reveal_check.gd:43) ERROR: SCENE REVEAL: another key acts on a scene line at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/scene_reveal_check.gd:36) [1] _choice_and_keys (res://scripts/core/scene_reveal_check.gd:232) [2] _frames (res://scripts/core/scene_reveal_check.gd:40) SCENE REVEAL CHECK: FAILED (16)