Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261011-104006-checks-4b5wdkzy/input_scheme/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 128 variables, 125 facts and 175 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: INPUT SCHEME: the keyboard cell does not capture K at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:69) [1] _controls_screen (res://scripts/core/input_scheme_check.gd:503) [2] _tap (res://scripts/core/input_scheme_check.gd:709) [3] _send (res://scripts/core/input_scheme_check.gd:703) [4] _frames (res://scripts/core/input_scheme_check.gd:73) ERROR: INPUT SCHEME: Esc does not cancel the capture at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:69) [1] _controls_screen (res://scripts/core/input_scheme_check.gd:510) [2] _tap (res://scripts/core/input_scheme_check.gd:709) [3] _send (res://scripts/core/input_scheme_check.gd:703) [4] _frames (res://scripts/core/input_scheme_check.gd:73) ERROR: INPUT SCHEME: the pad cell does not capture Y at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:69) [1] _controls_screen (res://scripts/core/input_scheme_check.gd:518) [2] _tap (res://scripts/core/input_scheme_check.gd:709) [3] _send (res://scripts/core/input_scheme_check.gd:703) [4] _frames (res://scripts/core/input_scheme_check.gd:73) ERROR: INPUT SCHEME: capturing a pad button changed the key at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:69) [1] _controls_screen (res://scripts/core/input_scheme_check.gd:519) [2] _tap (res://scripts/core/input_scheme_check.gd:709) [3] _send (res://scripts/core/input_scheme_check.gd:703) [4] _frames (res://scripts/core/input_scheme_check.gd:73) ERROR: INPUT SCHEME: the remapped keys do not survive reloading the settings at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:69) [1] _controls_screen (res://scripts/core/input_scheme_check.gd:523) [2] _tap (res://scripts/core/input_scheme_check.gd:709) [3] _send (res://scripts/core/input_scheme_check.gd:703) [4] _frames (res://scripts/core/input_scheme_check.gd:73) INPUT SCHEME CHECK: FAILED (5)