Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261011-102628-checks-3cso5pj2/input_scheme/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 128 variables, 125 facts and 175 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: INPUT SCHEME: the keyboard prompts do not name the click: Click / %s — %d creatures left | {attack} attack | {dash} dash at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:64) [1] _device_prompts (res://scripts/core/input_scheme_check.gd:433) [2] _tap (res://scripts/core/input_scheme_check.gd:647) [3] _send (res://scripts/core/input_scheme_check.gd:641) [4] _frames (res://scripts/core/input_scheme_check.gd:68) ERROR: INPUT SCHEME: a text keeps its action placeholder at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:64) [1] _device_prompts (res://scripts/core/input_scheme_check.gd:435) [2] _tap (res://scripts/core/input_scheme_check.gd:647) [3] _send (res://scripts/core/input_scheme_check.gd:641) [4] _frames (res://scripts/core/input_scheme_check.gd:68) ERROR: INPUT SCHEME: the dungeon prompt does not name F on the keyboard at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:64) [1] _device_prompts (res://scripts/core/input_scheme_check.gd:437) [2] _tap (res://scripts/core/input_scheme_check.gd:647) [3] _send (res://scripts/core/input_scheme_check.gd:641) [4] _frames (res://scripts/core/input_scheme_check.gd:68) ERROR: INPUT SCHEME: a pad button does not switch the prompts to the pad at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:64) [1] _device_prompts (res://scripts/core/input_scheme_check.gd:445) [2] _tap (res://scripts/core/input_scheme_check.gd:647) [3] _send (res://scripts/core/input_scheme_check.gd:641) [4] _frames (res://scripts/core/input_scheme_check.gd:68) ERROR: INPUT SCHEME: the pad prompts do not name the trigger: Click at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:64) [1] _device_prompts (res://scripts/core/input_scheme_check.gd:447) [2] _tap (res://scripts/core/input_scheme_check.gd:647) [3] _send (res://scripts/core/input_scheme_check.gd:641) [4] _frames (res://scripts/core/input_scheme_check.gd:68) ERROR: INPUT SCHEME: the dungeon prompt does not name A on the pad at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:64) [1] _device_prompts (res://scripts/core/input_scheme_check.gd:449) [2] _tap (res://scripts/core/input_scheme_check.gd:647) [3] _send (res://scripts/core/input_scheme_check.gd:641) [4] _frames (res://scripts/core/input_scheme_check.gd:68) INPUT SCHEME CHECK: FAILED (6)