Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261011-002535-checks-p_shq2a6/input_scheme/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 128 variables, 125 facts and 175 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: INPUT SCHEME: closing the pause unfreezes the time the console holds at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:59) [1] _menu_layers (res://scripts/core/input_scheme_check.gd:632) [2] _tap (res://scripts/core/input_scheme_check.gd:595) [3] _send (res://scripts/core/input_scheme_check.gd:589) [4] _frames (res://scripts/core/input_scheme_check.gd:63) ERROR: INPUT SCHEME: B does not cancel the cooking on the target at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:59) [1] _hold_gestures (res://scripts/core/input_scheme_check.gd:480) [2] _tap (res://scripts/core/input_scheme_check.gd:595) [3] _send (res://scripts/core/input_scheme_check.gd:589) [4] _frames (res://scripts/core/input_scheme_check.gd:63) ERROR: INPUT SCHEME: cancelling the cooking does not give the ingredients back at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:59) [1] _hold_gestures (res://scripts/core/input_scheme_check.gd:481) [2] _tap (res://scripts/core/input_scheme_check.gd:595) [3] _send (res://scripts/core/input_scheme_check.gd:589) [4] _frames (res://scripts/core/input_scheme_check.gd:63) ERROR: INPUT SCHEME: the open console does not stop the time at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:59) [1] _hold_gestures (res://scripts/core/input_scheme_check.gd:491) [2] _tap (res://scripts/core/input_scheme_check.gd:595) [3] _send (res://scripts/core/input_scheme_check.gd:589) [4] _frames (res://scripts/core/input_scheme_check.gd:63) ERROR: INPUT SCHEME: holding Shift does not fill a ring at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:59) [1] _hold_gestures (res://scripts/core/input_scheme_check.gd:501) [2] _wait (res://scripts/core/input_scheme_check.gd:423) ERROR: INPUT SCHEME: a short press buys an upgrade at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:59) [1] _tree_hold (res://scripts/core/input_scheme_check.gd:550) [2] _frames (res://scripts/core/input_scheme_check.gd:63) ERROR: INPUT SCHEME: holding Shift for a second does not dive at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:59) [1] _hold_gestures (res://scripts/core/input_scheme_check.gd:529) [2] _scene_with (res://scripts/core/input_scheme_check.gd:431) INPUT SCHEME CHECK: FAILED (7)