Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261011-002327-checks-egp7u77s/input_scheme/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 128 variables, 125 facts and 175 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: INPUT SCHEME: closing the pause does not give back the running game the console had at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:59) [1] _menu_layers (res://scripts/core/input_scheme_check.gd:628) [2] _tap (res://scripts/core/input_scheme_check.gd:591) [3] _send (res://scripts/core/input_scheme_check.gd:585) [4] _frames (res://scripts/core/input_scheme_check.gd:63) DBG3 index=0 recipes=0 visible=1 kinds=["stove"] ERROR: INPUT SCHEME: no free stove or no recipe to cancel at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:59) [1] _hold_gestures (res://scripts/core/input_scheme_check.gd:460) [2] _wait (res://scripts/core/input_scheme_check.gd:423) INPUT SCHEME CHECK: FAILED (2)