Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261011-000318-checks-jxwgvgt0/input_scheme/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 128 variables, 125 facts and 175 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d DBG angle=0.0 range=0.0 enemies=3 hp=1.75 q=false pos=(750.0, 420.0) player=(600.0, 400.0) has=true ERROR: INPUT SCHEME: the aim assist does not lock onto the nearest beast in front: (1.0, 0.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:52) [1] _pad_aim (res://scripts/core/input_scheme_check.gd:277) [2] _run (res://scripts/core/input_scheme_check.gd:76) [3] _berimbau (res://scripts/core/input_scheme_check.gd:250) [4] _press_secondary (res://scripts/core/input_scheme_check.gd:203) [5] _physics (res://scripts/core/input_scheme_check.gd:60) INPUT SCHEME CHECK: FAILED (1)