Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261010-224038-checks-oidos8og/input_scheme/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 126 variables, 125 facts and 175 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: INPUT SCHEME: receiving the berimbau does not put it in the off hand at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:45) [1] _berimbau (res://scripts/core/input_scheme_check.gd:204) [2] _run (res://scripts/core/input_scheme_check.gd:68) [3] _dungeon_gestures (res://scripts/core/input_scheme_check.gd:177) [4] _physics (res://scripts/core/input_scheme_check.gd:53) ERROR: INPUT SCHEME: R with the berimbau in hand does not play the echo at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:45) [1] _berimbau (res://scripts/core/input_scheme_check.gd:209) [2] _press_secondary (res://scripts/core/input_scheme_check.gd:186) [3] _physics (res://scripts/core/input_scheme_check.gd:53) INPUT SCHEME CHECK: FAILED (2)