Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261010-211528-checks-qmewjlby/input_scheme/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 126 variables, 125 facts and 175 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: INPUT SCHEME: actions without their key: ["attack [\"mouse\", 1]", "attack [\"axis\", 5]", "interact [\"key\", 70]", "interact [\"pad\", 3]", "dash [\"key\", 32]", "dash [\"pad\", 2]", "secondary_action [\"mouse\", 2]", "secondary_action [\"pad\", 10]", "weapon_next [\"mouse\", 5]", "weapon_next [\"pad\", 9]", "console_toggle [\"pad\", 4]", "world_map [\"key\", 77]", "world_map [\"pad\", 11]", "berimbau_echo [\"key\", 69]", "berimbau_echo [\"pad\", 12]"] at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:31) [1] _bindings (res://scripts/core/input_scheme_check.gd:82) [2] _run (res://scripts/core/input_scheme_check.gd:46) [3] _frames (res://scripts/core/input_scheme_check.gd:35) ERROR: INPUT SCHEME: old keys still bound: ["action [\"key\", 32]", "dash [\"key\", 81]", "dash [\"mouse\", 2]", "dash [\"pad\", 1]", "secondary_action [\"key\", 70]"] at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:31) [1] _bindings (res://scripts/core/input_scheme_check.gd:89) [2] _run (res://scripts/core/input_scheme_check.gd:46) [3] _frames (res://scripts/core/input_scheme_check.gd:35) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "attack" doesn't exist. at: action_press (core/input/input.cpp:1411) GDScript backtrace (most recent call first): [0] _dungeon_gestures (res://scripts/core/input_scheme_check.gd:131) [1] _physics (res://scripts/core/input_scheme_check.gd:39) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "attack" doesn't exist. at: action_release (core/input/input.cpp:1429) GDScript backtrace (most recent call first): [0] _dungeon_gestures (res://scripts/core/input_scheme_check.gd:133) [1] _physics (res://scripts/core/input_scheme_check.gd:39) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: INPUT SCHEME: the attack gesture does not attack at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:31) [1] _dungeon_gestures (res://scripts/core/input_scheme_check.gd:135) [2] _physics (res://scripts/core/input_scheme_check.gd:39) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "attack" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:286) ERROR: The InputMap action "attack" doesn't exist. at: is_action_pressed (core/input/input.cpp:405) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:289) ERROR: INPUT SCHEME: a left click in the exit zone does not attack at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/input_scheme_check.gd:31) [1] _dungeon_gestures (res://scripts/core/input_scheme_check.gd:158) [2] _physics (res://scripts/core/input_scheme_check.gd:39) ERROR: The InputMap action "attack" doesn't exist. at: event_get_action_status (core/input/input_map.cpp:292) GDScript backtrace (most recent call first): [0] _input (res://scripts/combat/player.gd:319) ERROR: The InputMap action "attack" doesn't exist. at: event_get_action_status (core/input/input_map.cpp:292) GDScript backtrace (most recent call first): [0] _input (res://scripts/combat/player.gd:319) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) ERROR: The InputMap action "interact" doesn't exist. at: is_action_just_pressed (core/input/input.cpp:420) GDScript backtrace (most recent call first): [0] _physics_process (res://scripts/combat/player.gd:284) INPUT SCHEME CHECK: FAILED (4)