Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261009-003025-checks-yoys_pms/d4_story/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 60 enemies, 53 recipes, 23 customers, 126 variables, 119 facts and 175 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6571 [MCPRegistry] runtime port 6571 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: D4 STORY: special rooms sown where they should not be, or not at all: ["lore_crater", "lore_port", "lore_olympic", "lore_mont", "lore_downtown", "lore_wec", "trial_crater", "trial_port", "trial_olympic", "trial_mont", "trial_downtown", "trial_wec"] at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:175) [1] _special_rooms (res://scripts/core/d4_story_check.gd:1581) [2] _run (res://scripts/core/d4_story_check.gd:226) [3] _true_end (res://scripts/core/d4_story_check.gd:1467) [4] _frames (res://scripts/core/d4_story_check.gd:179) ERROR: D4 STORY: lore rooms without a visible trace, a hidden echo, its ingredient or its past: ["lore_crater", "lore_port", "lore_olympic", "lore_mont", "lore_downtown", "lore_wec"] at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:175) [1] _special_rooms (res://scripts/core/d4_story_check.gd:1598) [2] _run (res://scripts/core/d4_story_check.gd:226) [3] _true_end (res://scripts/core/d4_story_check.gd:1467) [4] _frames (res://scripts/core/d4_story_check.gd:179) ERROR: Unknown game fact: lore_downtown_heard at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2233) [1] _special_rooms (res://scripts/core/d4_story_check.gd:1603) [2] _run (res://scripts/core/d4_story_check.gd:226) [3] _true_end (res://scripts/core/d4_story_check.gd:1467) [4] _frames (res://scripts/core/d4_story_check.gd:179) ERROR: D4 STORY: the lore trace does not show, or its echo is not hidden until the Saule's instructions at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:175) [1] _special_rooms (res://scripts/core/d4_story_check.gd:1610) [2] _frames (res://scripts/core/d4_story_check.gd:179) ERROR: Unknown game fact: lore_downtown_heard at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2233) [1] _special_rooms (res://scripts/core/d4_story_check.gd:1621) [2] _frames (res://scripts/core/d4_story_check.gd:179) ERROR: D4 STORY: challenge rooms without their rule, their announcement or their five rewards: ["trial_crater", "trial_port", "trial_olympic", "trial_mont", "trial_downtown", "trial_wec"] at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:175) [1] _special_rooms (res://scripts/core/d4_story_check.gd:1631) [2] _frames (res://scripts/core/d4_story_check.gd:179) ERROR: D4 STORY: the dark quay does not start its chrono, or does not promise five rewards at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:175) [1] _special_rooms (res://scripts/core/d4_story_check.gd:1634) [2] _frames (res://scripts/core/d4_story_check.gd:179) D4 STORY CHECK: FAILED (5)