Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261008-102517-checks-aurkc2fk/d4_story/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 59 enemies, 52 recipes, 13 customers, 122 variables, 79 facts and 173 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: Unknown game fact: carl_d4_restaurant_open at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _carl (res://scripts/core/d4_story_check.gd:745) [2] _run (res://scripts/core/d4_story_check.gd:131) [3] _reengagements (res://scripts/core/d4_story_check.gd:741) [4] _frames (res://scripts/core/d4_story_check.gd:98) ERROR: D4 STORY: Carl does not drop by the restaurant on the first return from a D4 dive at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:94) [1] _carl (res://scripts/core/d4_story_check.gd:748) [2] _run (res://scripts/core/d4_story_check.gd:131) [3] _reengagements (res://scripts/core/d4_story_check.gd:741) [4] _frames (res://scripts/core/d4_story_check.gd:98) ERROR: D4 STORY: Carl's reopened restaurant does not send its overflow: sidewalk traffic 10.0 -> 10.0 at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:94) [1] _carl (res://scripts/core/d4_story_check.gd:752) [2] _run (res://scripts/core/d4_story_check.gd:131) [3] _reengagements (res://scripts/core/d4_story_check.gd:741) [4] _frames (res://scripts/core/d4_story_check.gd:98) ERROR: Unknown game fact: carl_d4_restaurant_open at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _carl (res://scripts/core/d4_story_check.gd:755) [2] _run (res://scripts/core/d4_story_check.gd:131) [3] _reengagements (res://scripts/core/d4_story_check.gd:741) [4] _frames (res://scripts/core/d4_story_check.gd:98) D4 STORY CHECK: FAILED (2)