Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261008-080823-checks-5lv3gsxh/d4_story/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 58 enemies, 52 recipes, 12 customers, 122 variables, 71 facts and 173 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: D4 STORY: the temple door is not shut before the melody at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _underground (res://scripts/core/d4_story_check.gd:414) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: playing the melody before the temple door does not open it at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _underground (res://scripts/core/d4_story_check.gd:422) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the Abominable comes back to his room once he has joined, or its door stays shut at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _underground (res://scripts/core/d4_story_check.gd:444) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: Unknown game fact: temple_trial_rhythm at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _temple (res://scripts/core/d4_story_check.gd:466) [2] _run (res://scripts/core/d4_story_check.gd:104) [3] _underground (res://scripts/core/d4_story_check.gd:454) [4] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: Unknown game fact: temple_trial_dark at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _temple (res://scripts/core/d4_story_check.gd:466) [2] _run (res://scripts/core/d4_story_check.gd:104) [3] _underground (res://scripts/core/d4_story_check.gd:454) [4] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: Unknown game fact: temple_trial_unarmed at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _temple (res://scripts/core/d4_story_check.gd:466) [2] _run (res://scripts/core/d4_story_check.gd:104) [3] _underground (res://scripts/core/d4_story_check.gd:454) [4] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: Unknown game fact: temple_trial_clock at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _temple (res://scripts/core/d4_story_check.gd:466) [2] _run (res://scripts/core/d4_story_check.gd:104) [3] _underground (res://scripts/core/d4_story_check.gd:454) [4] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: Unknown game fact: temple_seals_out at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _temple (res://scripts/core/d4_story_check.gd:467) [2] _run (res://scripts/core/d4_story_check.gd:104) [3] _underground (res://scripts/core/d4_story_check.gd:454) [4] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the temple door does not lead to the temple hall at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:477) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the temple hall does not open on the rhythm, the dark, the corridor and the way back at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:480) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the trial corridor does not open on the ladle, the hourglass and the guardian at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:485) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: asleep, the guardian is not a statue amid four lit seals behind an open door (0 seals) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:490) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the rhythm trial does not run by its rule, or does not tell it at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:510) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: a failed rhythm trial does not start again in place at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:513) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the failed rhythm trial does not set itself up again at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:515) [2] _until (res://scripts/core/d4_story_check.gd:83) ERROR: D4 STORY: the won rhythm trial does not put out its seal, or keeps its door shut at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:519) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the rhythm seal is not counted once its trial is won, or would count twice at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:523) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the seal going out is not told: 1 of 4 at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:527) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: with 1 trial(s) won, the guardian is not asleep amid 3 seals at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:532) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the dark trial does not run by its rule, or does not tell it at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:510) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: a failed dark trial does not start again in place at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:513) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the failed dark trial does not set itself up again at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:515) [2] _until (res://scripts/core/d4_story_check.gd:83) ERROR: D4 STORY: the won dark trial does not put out its seal, or keeps its door shut at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:519) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the dark seal is not counted once its trial is won, or would count twice at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:523) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the seal going out is not told: 2 of 4 at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:527) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: with 2 trial(s) won, the guardian is not asleep amid 2 seals at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:532) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the unarmed trial does not run by its rule, or does not tell it at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:510) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: a failed unarmed trial does not start again in place at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:513) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the failed unarmed trial does not set itself up again at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:515) [2] _until (res://scripts/core/d4_story_check.gd:83) ERROR: D4 STORY: the won unarmed trial does not put out its seal, or keeps its door shut at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:519) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the unarmed seal is not counted once its trial is won, or would count twice at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:523) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the seal going out is not told: 3 of 4 at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:527) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: with 3 trial(s) won, the guardian is not asleep amid 1 seals at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:532) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the clock trial does not run by its rule, or does not tell it at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:510) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: a failed clock trial does not start again in place at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:513) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the failed clock trial does not set itself up again at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:515) [2] _until (res://scripts/core/d4_story_check.gd:83) ERROR: D4 STORY: the won clock trial does not put out its seal, or keeps its door shut at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:519) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the clock seal is not counted once its trial is won, or would count twice at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:523) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the seal going out is not told: 4 of 4 at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:527) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the guardian does not wake once the four seals are out at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:540) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: D4 STORY: the beaten guardian does not give the master fork at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:72) [1] _temple (res://scripts/core/d4_story_check.gd:551) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: Unknown game fact: temple_trial_rhythm at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _temple (res://scripts/core/d4_story_check.gd:560) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: Unknown game fact: temple_trial_dark at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _temple (res://scripts/core/d4_story_check.gd:560) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: Unknown game fact: temple_trial_unarmed at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _temple (res://scripts/core/d4_story_check.gd:560) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: Unknown game fact: temple_trial_clock at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _temple (res://scripts/core/d4_story_check.gd:560) [2] _frames (res://scripts/core/d4_story_check.gd:76) ERROR: Unknown game fact: temple_seals_out at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _temple (res://scripts/core/d4_story_check.gd:561) [2] _frames (res://scripts/core/d4_story_check.gd:76) D4 STORY CHECK: FAILED (36)