Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261008-072355-checks-1vp0o87l/d4_story/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 58 enemies, 52 recipes, 12 customers, 122 variables, 70 facts and 173 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: D4 STORY: the D4 column is not the surface, the hall, then the tower (49 cases) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:65) [1] _underground (res://scripts/core/d4_story_check.gd:380) [2] _run (res://scripts/core/d4_story_check.gd:96) [3] _saule (res://scripts/core/d4_story_check.gd:366) [4] _frames (res://scripts/core/d4_story_check.gd:69) ERROR: D4 STORY: under the power station, the tunnel or the service stair opens too early at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:65) [1] _underground (res://scripts/core/d4_story_check.gd:390) [2] _frames (res://scripts/core/d4_story_check.gd:69) ERROR: D4 STORY: under the power station, the tunnel or the service stair stays shut at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:65) [1] _underground (res://scripts/core/d4_story_check.gd:394) [2] _frames (res://scripts/core/d4_story_check.gd:69) ERROR: Unknown game fact: temple_open at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _underground (res://scripts/core/d4_story_check.gd:397) [2] _frames (res://scripts/core/d4_story_check.gd:69) ERROR: D4 STORY: the temple door is not shut before the melody at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:65) [1] _underground (res://scripts/core/d4_story_check.gd:404) [2] _frames (res://scripts/core/d4_story_check.gd:69) ERROR: D4 STORY: arriving at the ghost station tells nothing at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:65) [1] _underground (res://scripts/core/d4_story_check.gd:405) [2] _frames (res://scripts/core/d4_story_check.gd:69) ERROR: D4 STORY: playing the melody before the temple door does not open it at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:65) [1] _underground (res://scripts/core/d4_story_check.gd:412) [2] _frames (res://scripts/core/d4_story_check.gd:69) ERROR: D4 STORY: the Abominable does not throw his party at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:65) [1] _underground (res://scripts/core/d4_story_check.gd:420) [2] _frames (res://scripts/core/d4_story_check.gd:69) ERROR: D4 STORY: the Abominable's guests do not come to help at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:65) [1] _underground (res://scripts/core/d4_story_check.gd:425) [2] _frames (res://scripts/core/d4_story_check.gd:69) ERROR: D4 STORY: the beaten Abominable does not join the brigade at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:65) [1] _underground (res://scripts/core/d4_story_check.gd:428) [2] _frames (res://scripts/core/d4_story_check.gd:69) ERROR: D4 STORY: the second Downtown passage does not lead back to the hall at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:65) [1] _underground (res://scripts/core/d4_story_check.gd:434) [2] _frames (res://scripts/core/d4_story_check.gd:69) ERROR: Unknown game fact: temple_open at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _underground (res://scripts/core/d4_story_check.gd:436) [2] _frames (res://scripts/core/d4_story_check.gd:69) D4 STORY CHECK: FAILED (10)