Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261008-021809-checks-5io_kx1b/d4_story/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 58 enemies, 52 recipes, 12 customers, 122 variables, 54 facts and 173 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: Unknown game fact: saule_d4_challenge at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _saule (res://scripts/core/d4_story_check.gd:288) [2] _run (res://scripts/core/d4_story_check.gd:87) [3] _metro (res://scripts/core/d4_story_check.gd:270) [4] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: Unknown game fact: saule_d4_won at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _saule (res://scripts/core/d4_story_check.gd:288) [2] _run (res://scripts/core/d4_story_check.gd:87) [3] _metro (res://scripts/core/d4_story_check.gd:270) [4] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: Unknown game fact: saule_instructions at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _saule (res://scripts/core/d4_story_check.gd:288) [2] _run (res://scripts/core/d4_story_check.gd:87) [3] _metro (res://scripts/core/d4_story_check.gd:270) [4] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: D4 STORY: the D4 sanctuary is not guaranteed while the duel waits, then rare at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:57) [1] _saule (res://scripts/core/d4_story_check.gd:292) [2] _run (res://scripts/core/d4_story_check.gd:87) [3] _metro (res://scripts/core/d4_story_check.gd:270) [4] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: Unknown game fact: saule_d4_won at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _saule (res://scripts/core/d4_story_check.gd:295) [2] _run (res://scripts/core/d4_story_check.gd:87) [3] _metro (res://scripts/core/d4_story_check.gd:270) [4] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: D4 STORY: the D4 sanctuary stays guaranteed once the Saule is beaten at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:57) [1] _saule (res://scripts/core/d4_story_check.gd:296) [2] _run (res://scripts/core/d4_story_check.gd:87) [3] _metro (res://scripts/core/d4_story_check.gd:270) [4] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: Unknown game fact: saule_d4_won at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _saule (res://scripts/core/d4_story_check.gd:297) [2] _run (res://scripts/core/d4_story_check.gd:87) [3] _metro (res://scripts/core/d4_story_check.gd:270) [4] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: D4 STORY: the Saule does not wait to be spoken to in his D4 sanctuary at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:57) [1] _saule (res://scripts/core/d4_story_check.gd:304) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: D4 STORY: speaking to the repaired Saule in D4 does not start the duel: at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:57) [1] _saule (res://scripts/core/d4_story_check.gd:307) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: D4 STORY: the Saule does not fight alone (2 creatures) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:57) [1] _saule (res://scripts/core/d4_story_check.gd:312) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: D4 STORY: beating the Saule does not lead to his instructions at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:57) [1] _saule (res://scripts/core/d4_story_check.gd:317) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: D4 STORY: the Saule's instructions are not remembered, or he does not move on at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:57) [1] _saule (res://scripts/core/d4_story_check.gd:320) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: Unknown game fact: at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _saule (res://scripts/core/d4_story_check.gd:326) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: Unknown game fact: melody_phrase_rhythm at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _saule (res://scripts/core/d4_story_check.gd:329) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: D4 STORY: inscription_crater is not placed in d4_l03_wild_dump at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:57) [1] _saule (res://scripts/core/d4_story_check.gd:334) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: Unknown game fact: at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _saule (res://scripts/core/d4_story_check.gd:326) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: Unknown game fact: melody_phrase_dark at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _saule (res://scripts/core/d4_story_check.gd:329) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: D4 STORY: inscription_port is not placed in d4_l09_pier_cabaret at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:57) [1] _saule (res://scripts/core/d4_story_check.gd:334) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: Unknown game fact: at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _saule (res://scripts/core/d4_story_check.gd:326) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: Unknown game fact: melody_phrase_unarmed at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _saule (res://scripts/core/d4_story_check.gd:329) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: D4 STORY: inscription_olympic is not placed in d4_l15_brutalist_ramps at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:57) [1] _saule (res://scripts/core/d4_story_check.gd:334) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: Unknown game fact: at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _saule (res://scripts/core/d4_story_check.gd:326) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: Unknown game fact: melody_phrase_clock at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _saule (res://scripts/core/d4_story_check.gd:329) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: D4 STORY: inscription_mont is not placed in d4_l21_rock_amphitheatre at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:57) [1] _saule (res://scripts/core/d4_story_check.gd:334) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: Unknown game fact: at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _saule (res://scripts/core/d4_story_check.gd:326) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: Unknown game fact: ghost_station_found at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _saule (res://scripts/core/d4_story_check.gd:329) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: D4 STORY: inscription_downtown_station is not placed in d4_station_downtown at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:57) [1] _saule (res://scripts/core/d4_story_check.gd:334) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: Unknown game fact: at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _saule (res://scripts/core/d4_story_check.gd:326) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: D4 STORY: inscription_downtown is not placed in d4_l26_campaign_hq at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:57) [1] _saule (res://scripts/core/d4_story_check.gd:334) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: Unknown game fact: at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _saule (res://scripts/core/d4_story_check.gd:326) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: D4 STORY: inscription_underground is not placed in d4_l30_mall_gallery at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:57) [1] _saule (res://scripts/core/d4_story_check.gd:334) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: Unknown game fact: at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _saule (res://scripts/core/d4_story_check.gd:326) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: D4 STORY: inscription_wec is not placed in d4_l44_production_greenhouses at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:57) [1] _saule (res://scripts/core/d4_story_check.gd:334) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: D4 STORY: weeping_willow does not wait in d4_l05_abandoned_greenhouse at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:57) [1] _saule (res://scripts/core/d4_story_check.gd:352) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: D4 STORY: fine_rope_coil does not wait in d4_l06_lower_docks at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:57) [1] _saule (res://scripts/core/d4_story_check.gd:352) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: D4 STORY: calabash_vine does not wait in d4_l22_summit_sanctuary at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:57) [1] _saule (res://scripts/core/d4_story_check.gd:352) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: D4 STORY: the D4 Saule cannot start or finish the repair at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:57) [1] _saule (res://scripts/core/d4_story_check.gd:353) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: Unknown game fact: saule_d4_challenge at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _saule (res://scripts/core/d4_story_check.gd:356) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: Unknown game fact: saule_d4_won at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _saule (res://scripts/core/d4_story_check.gd:356) [2] _frames (res://scripts/core/d4_story_check.gd:61) ERROR: Unknown game fact: saule_instructions at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _saule (res://scripts/core/d4_story_check.gd:356) [2] _frames (res://scripts/core/d4_story_check.gd:61) D4 STORY CHECK: FAILED (19)