Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261008-004506-checks-v4scabyr/d4_story/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 57 enemies, 52 recipes, 12 customers, 122 variables, 54 facts and 173 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6571 [MCPRegistry] runtime port 6571 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: D4 STORY: the D4 network leads out of D4: ["d4_station_crater (missing)", "d4_station_quays (missing)", "d4_station_olympic (missing)", "d4_station_olympic_orange (missing)", "d4_station_downtown (missing)", "d4_station_downtown_b2 (missing)", "d4_station_mont_royal (missing)", "d4_power_station (missing)", "d4_rat_cellar (missing)", "d4_station_wec (missing)"] at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:49) [1] _metro (res://scripts/core/d4_story_check.gd:229) [2] _run (res://scripts/core/d4_story_check.gd:78) [3] _slop_beasts (res://scripts/core/d4_story_check.gd:210) [4] _frames (res://scripts/core/d4_story_check.gd:53) ERROR: D4 STORY: d4_l01_crater_edge has no door to d4_station_crater at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:49) [1] _metro (res://scripts/core/d4_story_check.gd:237) [2] _run (res://scripts/core/d4_story_check.gd:78) [3] _slop_beasts (res://scripts/core/d4_story_check.gd:210) [4] _frames (res://scripts/core/d4_story_check.gd:53) ERROR: D4 STORY: d4_l06_lower_docks has no door to d4_station_quays at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:49) [1] _metro (res://scripts/core/d4_story_check.gd:237) [2] _run (res://scripts/core/d4_story_check.gd:78) [3] _slop_beasts (res://scripts/core/d4_story_check.gd:210) [4] _frames (res://scripts/core/d4_story_check.gd:53) ERROR: D4 STORY: d4_l12_casino_barge has no door to d4_rat_cellar at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:49) [1] _metro (res://scripts/core/d4_story_check.gd:237) [2] _run (res://scripts/core/d4_story_check.gd:78) [3] _slop_beasts (res://scripts/core/d4_story_check.gd:210) [4] _frames (res://scripts/core/d4_story_check.gd:53) ERROR: D4 STORY: d4_l13_entrance_gates has no door to d4_station_olympic at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:49) [1] _metro (res://scripts/core/d4_story_check.gd:237) [2] _run (res://scripts/core/d4_story_check.gd:78) [3] _slop_beasts (res://scripts/core/d4_story_check.gd:210) [4] _frames (res://scripts/core/d4_story_check.gd:53) ERROR: D4 STORY: d4_l30_wec_lobby has no door to d4_station_wec at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:49) [1] _metro (res://scripts/core/d4_story_check.gd:237) [2] _run (res://scripts/core/d4_story_check.gd:78) [3] _slop_beasts (res://scripts/core/d4_story_check.gd:210) [4] _frames (res://scripts/core/d4_story_check.gd:53) ERROR: D4 STORY: Ti-Gras of D4 does not wait behind two rat waves at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:49) [1] _metro (res://scripts/core/d4_story_check.gd:240) [2] _run (res://scripts/core/d4_story_check.gd:78) [3] _slop_beasts (res://scripts/core/d4_story_check.gd:210) [4] _frames (res://scripts/core/d4_story_check.gd:53) ERROR: D4 STORY: Ti-Gras of D4 does not give back the fuses, or has no scenes at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:49) [1] _metro (res://scripts/core/d4_story_check.gd:245) [2] _run (res://scripts/core/d4_story_check.gd:78) [3] _slop_beasts (res://scripts/core/d4_story_check.gd:210) [4] _frames (res://scripts/core/d4_story_check.gd:53) ERROR: D4 STORY: the Courier does not say where the fuses are in D4 at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:49) [1] _metro (res://scripts/core/d4_story_check.gd:254) [2] _run (res://scripts/core/d4_story_check.gd:78) [3] _slop_beasts (res://scripts/core/d4_story_check.gd:210) [4] _frames (res://scripts/core/d4_story_check.gd:53) ERROR: D4 STORY: the hall's south door does not lead down to the World Egg Center station at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:49) [1] _metro (res://scripts/core/d4_story_check.gd:258) [2] _frames (res://scripts/core/d4_story_check.gd:53) ERROR: D4 STORY: the World Egg Center station does not lead back up to the hall at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:49) [1] _metro (res://scripts/core/d4_story_check.gd:261) [2] _frames (res://scripts/core/d4_story_check.gd:53) D4 STORY CHECK: FAILED (11)