Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261008-001741-checks-c1dtziti/d4_story/appdata/Godot/app_userdata/BIG EGG 3D (branche) WARNING: BIG EGG data: Master data contains invalid enemies. Using built-in defaults. at: push_warning (core/variant/variant_utility.cpp:1033) GDScript backtrace (most recent call first): [0] _load_failed (res://scripts/core/data_catalog.gd:1435) [1] load_master_data (res://scripts/core/data_catalog.gd:1041) [2] _ready (res://autoload/game_state.gd:383) [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6571 [MCPRegistry] runtime port 6571 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: D4 STORY: master data not loaded: Master data contains invalid enemies. at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:37) [1] _run (res://scripts/core/d4_story_check.gd:52) [2] _frames (res://scripts/core/d4_story_check.gd:41) ERROR: Unknown game fact: big_egg_four_fled at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _hall (res://scripts/core/d4_story_check.gd:70) [2] _run (res://scripts/core/d4_story_check.gd:64) [3] _frames (res://scripts/core/d4_story_check.gd:41) ERROR: Unknown game fact: slop_barricade_broken at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _hall (res://scripts/core/d4_story_check.gd:70) [2] _run (res://scripts/core/d4_story_check.gd:64) [3] _frames (res://scripts/core/d4_story_check.gd:41) ERROR: Unknown game fact: slop_machine_destroyed at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] set_fact_value (res://autoload/game_state.gd:2226) [1] _hall (res://scripts/core/d4_story_check.gd:70) [2] _run (res://scripts/core/d4_story_check.gd:64) [3] _frames (res://scripts/core/d4_story_check.gd:41) ERROR: D4 STORY: the hall does not open on Big Egg 4 alone at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:37) [1] _hall (res://scripts/core/d4_story_check.gd:79) [2] _frames (res://scripts/core/d4_story_check.gd:41) ERROR: D4 STORY: the slop barricade stands before Big Egg 4 has fled at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_story_check.gd:37) [1] _hall (res://scripts/core/d4_story_check.gd:80) [2] _frames (res://scripts/core/d4_story_check.gd:41) D4 STORY CHECK: FAILED (3)