Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261007-211123-checks-wqrucyc3/d4_engine/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 56 enemies, 52 recipes, 12 customers, 118 variables, 50 facts and 173 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: D4 ENGINE: a beast does not go for the ward: Player: at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_engine_check.gd:59) [1] _ward_falls (res://scripts/core/d4_engine_check.gd:205) [2] _until (res://scripts/core/d4_engine_check.gd:186) ERROR: D4 ENGINE: a beast's blow does not wear the ward at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_engine_check.gd:59) [1] _ward_falls (res://scripts/core/d4_engine_check.gd:229) [2] _until (res://scripts/core/d4_engine_check.gd:186) ERROR: D4 ENGINE: a beast that lost the hero does not go back to the ward at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_engine_check.gd:59) [1] _ward_falls (res://scripts/core/d4_engine_check.gd:237) [2] _until (res://scripts/core/d4_engine_check.gd:186) ERROR: D4 ENGINE: a fallen ward does not lose the chrono (health 25.0, state running) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_engine_check.gd:59) [1] _ward_falls (res://scripts/core/d4_engine_check.gd:240) [2] _until (res://scripts/core/d4_engine_check.gd:186) ERROR: D4 ENGINE: a fallen ward gives something, or does not tell at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_engine_check.gd:59) [1] _ward_falls (res://scripts/core/d4_engine_check.gd:243) [2] _frames (res://scripts/core/d4_engine_check.gd:63) ERROR: D4 ENGINE: the beasts stay, or the door stays shut, once the ward has fallen at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d4_engine_check.gd:59) [1] _ward_falls (res://scripts/core/d4_engine_check.gd:247) [2] _frames (res://scripts/core/d4_engine_check.gd:63) D4 ENGINE CHECK: FAILED (6)