Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261007-153540-checks-39qmi23i/d2_story/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 55 enemies, 52 recipes, 8 customers, 118 variables, 42 facts and 173 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: D2 STORY: a dive that ends on the track is not the lost race at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:39) [1] _jay_arc (res://scripts/core/d2_story_check.gd:104) [2] _frames (res://scripts/core/d2_story_check.gd:43) ERROR: D2 STORY: Gab does not come for his hot dish after the race at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:39) [1] _jay_arc (res://scripts/core/d2_story_check.gd:107) [2] _frames (res://scripts/core/d2_story_check.gd:43) ERROR: D2 STORY: the emissary does not come once the restaurant is closed at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:39) [1] _jay_arc (res://scripts/core/d2_story_check.gd:113) [2] _frames (res://scripts/core/d2_story_check.gd:43) ERROR: D2 STORY: the emissary does not leave the world map at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:39) [1] _jay_arc (res://scripts/core/d2_story_check.gd:115) [2] _frames (res://scripts/core/d2_story_check.gd:43) ERROR: D2 STORY: the emissary's pocket does not give the first slot at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:39) [1] _jay_arc (res://scripts/core/d2_story_check.gd:116) [2] _frames (res://scripts/core/d2_story_check.gd:43) ERROR: D2 STORY: the pocket rows stay locked after the gift at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:39) [1] _jay_arc (res://scripts/core/d2_story_check.gd:118) [2] _frames (res://scripts/core/d2_story_check.gd:43) ERROR: D2 STORY: the emissary's recipe is not known at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:39) [1] _jay_arc (res://scripts/core/d2_story_check.gd:119) [2] _frames (res://scripts/core/d2_story_check.gd:43) D2 STORY CHECK: FAILED (7)