Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261007-150136-checks-0dtqj92h/d3_engine/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 90 ingredients, 54 enemies, 52 recipes, 8 customers, 118 variables, 36 facts and 173 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: D3 ENGINE: holding on lets the door open, or settles the room, before the end at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d3_engine_check.gd:88) [1] _chrono (res://scripts/core/d3_engine_check.gd:611) [2] _frames (res://scripts/core/d3_engine_check.gd:92) ERROR: D3 ENGINE: the markers are not counted, or the door opens before the race at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d3_engine_check.gd:88) [1] _chrono (res://scripts/core/d3_engine_check.gd:620) [2] _settles (res://scripts/core/d3_engine_check.gd:649) D3 ENGINE CHECK: FAILED (2)