Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261007-110430-checks-cdhxobyb/d3_engine/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 89 ingredients, 53 enemies, 52 recipes, 8 customers, 118 variables, 28 facts and 173 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: D3 ENGINE: an unvisited branch shows on the map at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d3_engine_check.gd:55) [1] _course (res://scripts/core/d3_engine_check.gd:260) [2] _world_map (res://scripts/core/d3_engine_check.gd:238) [3] _frames (res://scripts/core/d3_engine_check.gd:59) ERROR: D3 ENGINE: a scene heard does not write its note on the map at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d3_engine_check.gd:55) [1] _notes (res://scripts/core/d3_engine_check.gd:297) [2] _frames (res://scripts/core/d3_engine_check.gd:59) ERROR: D3 ENGINE: a scene heard twice writes its note twice at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d3_engine_check.gd:55) [1] _notes (res://scripts/core/d3_engine_check.gd:298) [2] _frames (res://scripts/core/d3_engine_check.gd:59) D3 ENGINE CHECK: FAILED (3)