Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261007-093024-checks-cyi4fztb/d2_story/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 89 ingredients, 53 enemies, 52 recipes, 7 customers, 117 variables, 27 facts and 173 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: D2 STORY: a fleeing Carl does not leave a leg, or his NPC stays hidden at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:34) [1] _new_monsters (res://scripts/core/d2_story_check.gd:245) [2] _run (res://scripts/core/d2_story_check.gd:51) [3] _jay_arc (res://scripts/core/d2_story_check.gd:127) [4] _frames (res://scripts/core/d2_story_check.gd:38) ERROR: D2 STORY: an ingredient bought at the stall does not reach the reserve at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:34) [1] _new_monsters (res://scripts/core/d2_story_check.gd:273) [2] _run (res://scripts/core/d2_story_check.gd:51) [3] _jay_arc (res://scripts/core/d2_story_check.gd:127) [4] _frames (res://scripts/core/d2_story_check.gd:38) D2 STORY CHECK: FAILED (2)