Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261007-082626-checks-fr3kj_vj/loot/appdata/Godot/app_userdata/BIG EGG 3D (branche) WARNING: BIG EGG data: Invalid story trigger conditions or effects: emissary_visit Using built-in defaults. at: push_warning (core/variant/variant_utility.cpp:1033) GDScript backtrace (most recent call first): [0] _load_failed (res://scripts/core/data_catalog.gd:1396) [1] load_master_data (res://scripts/core/data_catalog.gd:1233) [2] _ready (res://autoload/game_state.gd:375) [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: LOOT CHECK: le maître ne charge pas: Invalid story trigger conditions or effects: emissary_visit at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:69) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/crazy_squirrel: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/attack_turkey: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/trash_panda: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/skunk: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/cardboard_carl: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/eltuna: 3 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/bob_the_horse: 3 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/dock_rat: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/ti_gras: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/loaded_dice_crab: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/siren_dancer: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/powder_gull: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/platform_mimic: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/gab_le_crab: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/barnacle_brute: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/turnstile_drone: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/camera_hound: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/concrete_golem: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/maintenance_roach: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/coach_chrome: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/jeremie: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/cinder_crow: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/magma_marmot: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/ironhide_goat: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/headbanger_ram: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/pyro_pete: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/gars_rond: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/shaman_musicalo: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/eggforcer: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/vote_vulture: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/barricade_boar: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/campaign_goon: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/spin_doctor_steve: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/mld: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/mld_one: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/mld_two: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/tunnel_rat: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/rootbound_mannequin: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/mascot_husk: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/lost_shopper: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/abominable_party_man: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/battery_hen: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/conveyor_hog: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/factory_cow: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/harvester_drone: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/quality_control_bot: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/big_egg_one: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/big_egg_two: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/big_egg_three: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/big_egg_four: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: enemies/big_big_egg: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: room_elements/garbage_pile: 1 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: room_elements/crater_vending: 1 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: room_elements/dice_barrel: 1 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: room_elements/fuel_barrel: 1 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: room_elements/ballot_box: 1 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: room_elements/forgotten_tray: 1 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: room_elements/conveyor_crate: 1 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: room_elements/rats_pantry: 2 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: room_elements/sulfur_vein: 1 lignes de butin écrites, 0 chargées at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:85) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: toutes les trouvailles ne chargent pas at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:92) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: trouvaille life_shard: heal ne survit pas au chargement at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:96) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: trouvaille life_shard: heal_unit ne survit pas au chargement at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:96) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: trouvaille life_shard: stamina_restore ne survit pas au chargement at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:96) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: trouvaille life_shard: stamina_unit ne survit pas au chargement at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:96) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: trouvaille life_shard: duration ne survit pas au chargement at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:96) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: trouvaille life_shard: shape ne survit pas au chargement at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:96) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: trouvaille life_shard: son nom ne se résout pas at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:100) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: trouvaille stamina_shard: heal ne survit pas au chargement at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:96) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: trouvaille stamina_shard: heal_unit ne survit pas au chargement at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:96) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: trouvaille stamina_shard: stamina_restore ne survit pas au chargement at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:96) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: trouvaille stamina_shard: stamina_unit ne survit pas au chargement at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:96) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: trouvaille stamina_shard: duration ne survit pas au chargement at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:96) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: trouvaille stamina_shard: shape ne survit pas au chargement at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:96) [2] run (res://scripts/core/loot_check.gd:56) ERROR: LOOT CHECK: trouvaille stamina_shard: son nom ne se résout pas at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _master_round_trip (res://scripts/core/loot_check.gd:100) [2] run (res://scripts/core/loot_check.gd:56) LOOT CHECK: FAILED (76)